world-wide commit to ruin everything
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@@ -18,8 +18,10 @@ public:
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ChunksController(World* world, Chunks* chunks, Lighting* lighting);
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~ChunksController();
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ChunksLoader* getFreeLoader();
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int countFreeLoaders();
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bool loadVisible(WorldFiles* worldFiles);
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void calculateLights();
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bool _buildMeshes(VoxelRenderer* renderer, int tick);
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};
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