refactor PlayerController

This commit is contained in:
MihailRis
2024-12-19 00:38:41 +03:00
parent 8eda26f171
commit 8a4f1e16f3
3 changed files with 91 additions and 88 deletions
+3 -3
View File
@@ -49,9 +49,9 @@ LevelScreen::LevelScreen(Engine& engine, std::unique_ptr<Level> levelPtr)
std::make_unique<LevelController>(&engine, std::move(levelPtr), player);
playerController = std::make_unique<PlayerController>(
settings,
level,
player,
controller->getBlocksController()
*level,
*player,
*controller->getBlocksController()
);
frontend = std::make_unique<LevelFrontend>(