refactor PlayerController
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@@ -49,9 +49,9 @@ LevelScreen::LevelScreen(Engine& engine, std::unique_ptr<Level> levelPtr)
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std::make_unique<LevelController>(&engine, std::move(levelPtr), player);
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playerController = std::make_unique<PlayerController>(
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settings,
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level,
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player,
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controller->getBlocksController()
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*level,
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*player,
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*controller->getBlocksController()
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);
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frontend = std::make_unique<LevelFrontend>(
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