refactor PlayerController
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@@ -18,7 +18,7 @@ struct CameraSettings;
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struct EngineSettings;
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class CameraControl {
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Player* player;
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Player& player;
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std::shared_ptr<Camera> camera;
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const CameraSettings& settings;
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glm::vec3 offset;
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@@ -39,21 +39,19 @@ class CameraControl {
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/// @brief Switch active player camera
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void switchCamera();
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public:
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CameraControl(
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Player* player, const CameraSettings& settings
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);
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CameraControl(Player& player, const CameraSettings& settings);
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void updateMouse(PlayerInput& input);
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void update(PlayerInput input, float delta, Chunks* chunks);
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void update(PlayerInput input, float delta, Chunks& chunks);
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void refresh();
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};
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class PlayerController {
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const EngineSettings& settings;
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Level* level;
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Player* player;
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Level& level;
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Player& player;
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PlayerInput input {};
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CameraControl camControl;
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BlocksController* blocksController;
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BlocksController& blocksController;
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float interactionTimer = 0.0f;
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void updateKeyboard();
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@@ -71,9 +69,9 @@ class PlayerController {
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public:
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PlayerController(
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const EngineSettings& settings,
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Level* level,
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Player* player,
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BlocksController* blocksController
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Level& level,
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Player& player,
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BlocksController& blocksController
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);
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/// @brief Called after blocks update if not paused
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