add extended blocks (block size property)
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@@ -364,9 +364,15 @@ void PlayerController::updateInteraction(){
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end, norm, iend
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);
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if (vox != nullptr) {
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blockstate selectedState = vox->state;
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player->selectedVoxel = *vox;
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selectedBlockId = vox->id;
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selectedBlockRotation = vox->state.rotation;
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if (selectedState.segment) {
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iend = chunks->seekOrigin(
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iend, indices->getBlockDef(selectedBlockId), selectedState
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);
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}
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player->selectedBlockPosition = iend;
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selectedPointPosition = end;
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selectedBlockNormal = norm;
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@@ -379,8 +385,9 @@ void PlayerController::updateInteraction(){
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state.rotation = determine_rotation(def, norm, camera->dir);
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if (lclick && !input.shift && item->rt.funcsset.on_block_break_by) {
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if (scripting::on_item_break_block(player.get(), item, x, y, z))
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if (scripting::on_item_break_block(player.get(), item, x, y, z)) {
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return;
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}
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}
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Block* target = indices->getBlockDef(vox->id);
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@@ -411,10 +418,8 @@ void PlayerController::updateInteraction(){
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x = (iend.x)+(norm.x);
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y = (iend.y)+(norm.y);
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z = (iend.z)+(norm.z);
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} else {
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if (def->rotations.name == "pipe") {
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state.rotation = BLOCK_DIR_UP;
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}
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} else if (def->rotations.name == "pipe") {
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state.rotation = BLOCK_DIR_UP;
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}
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vox = chunks->get(x, y, z);
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blockid_t chosenBlock = def->rt.id;
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