audio fixes

This commit is contained in:
MihailRis
2024-03-09 12:15:11 +03:00
parent 3ee350fc0c
commit 8ac51752d3
12 changed files with 49 additions and 7 deletions
+5
View File
@@ -2,6 +2,7 @@
#include <memory>
#include "gui/controls.h"
#include "../audio/audio.h"
#include "../graphics/Mesh.h"
#include "../objects/Player.h"
#include "../physics/Hitbox.h"
@@ -52,6 +53,10 @@ std::shared_ptr<UINode> create_debug_panel(
panel->add(create_label([](){
return L"meshes: " + std::to_wstring(Mesh::meshesCount);
}));
panel->add(create_label([](){
return L"speakers: " + std::to_wstring(audio::count_speakers())+
L" streams: " + std::to_wstring(audio::count_streams());
}));
panel->add(create_label([=](){
auto& settings = engine->getSettings();
bool culling = settings.graphics.frustumCulling;