audio fixes
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@@ -382,7 +382,7 @@ void PlayerController::updateInteraction(){
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Block* target = indices->getBlockDef(vox->id);
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if (lclick && target->breakable){
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onBlockInteraction(
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glm::ivec3(x, y, z), def,
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glm::ivec3(x, y, z), target,
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BlockInteraction::destruction
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);
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blocksController->breakBlock(player.get(), target, x, y, z);
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