refactor & fix random deleting texture
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@@ -10,7 +10,7 @@
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#include "frontend/ContentGfxCache.hpp"
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const glm::vec3 BlocksRenderer::SUN_VECTOR(0.528265f, 0.833149f, -0.163704f);
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const float DIRECTIONAL_LIGHT_FACTOR = 0.2f;
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const float DIRECTIONAL_LIGHT_FACTOR = 0.3f;
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BlocksRenderer::BlocksRenderer(
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size_t capacity,
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