refactor input.h and related
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@@ -205,7 +205,7 @@ bool SlotView::isHighlighted() const {
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return highlighted;
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}
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void SlotView::clicked(gui::GUI* gui, int button) {
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void SlotView::clicked(gui::GUI* gui, mousecode button) {
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if (bound == nullptr)
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return;
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@@ -260,7 +260,7 @@ void SlotView::clicked(gui::GUI* gui, int button) {
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}
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void SlotView::focus(gui::GUI* gui) {
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clicked(gui, 0);
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clicked(gui, mousecode::BUTTON_1);
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}
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void SlotView::bind(
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@@ -72,7 +72,7 @@ public:
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void setHighlighted(bool flag);
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bool isHighlighted() const;
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virtual void clicked(gui::GUI*, int) override;
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virtual void clicked(gui::GUI*, mousecode) override;
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virtual void focus(gui::GUI*) override;
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void bind(
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@@ -71,10 +71,10 @@ void GUI::actMouse(float delta) {
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pressed = nullptr;
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}
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if (hover) {
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for (int i = mousecode::BUTTON_1; i < mousecode::BUTTON_1+12; i++) {
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if (hover) {//WTF?! FIXME
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for (int i = static_cast<int>(mousecode::BUTTON_1); i < static_cast<int>(mousecode::BUTTON_1)+12; i++) {
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if (Events::jclicked(i)) {
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hover->clicked(this, i);
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hover->clicked(this, static_cast<mousecode>(i));
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}
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}
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}
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@@ -101,7 +101,7 @@ void GUI::act(float delta) {
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focus->typed(codepoint);
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}
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for (auto key : Events::pressedKeys) {
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focus->keyPressed(key);
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focus->keyPressed(static_cast<keycode>(key)); // temporary solution
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}
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if (!Events::_cursor_locked) {
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@@ -7,6 +7,7 @@
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#include <string>
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#include <functional>
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#include "../../delegates.h"
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#include "../../window/input.h"
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class GfxContext;
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class Assets;
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@@ -85,7 +86,7 @@ namespace gui {
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virtual void focus(GUI*) {focused = true;}
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virtual void click(GUI*, int x, int y);
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virtual void clicked(GUI*, int button) {}
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virtual void clicked(GUI*, mousecode button) {}
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virtual void mouseMove(GUI*, int x, int y) {};
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virtual void mouseRelease(GUI*, int x, int y);
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virtual void scrolled(int value);
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@@ -98,7 +99,7 @@ namespace gui {
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virtual bool isFocuskeeper() const {return false;}
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virtual void typed(unsigned int codepoint) {};
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virtual void keyPressed(int key) {};
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virtual void keyPressed(keycode key) {};
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/** Check if screen position is inside of the element
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* @param pos screen position */
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@@ -441,7 +441,7 @@ void TextBox::mouseMove(GUI*, int x, int y) {
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extendSelection(index);
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}
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void TextBox::keyPressed(int key) {
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void TextBox::keyPressed(keycode key) {
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bool shiftPressed = Events::pressed(keycode::LEFT_SHIFT);
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uint previousCaret = caret;
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if (key == keycode::BACKSPACE) {
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@@ -624,16 +624,14 @@ void InputBindBox::drawBackground(const GfxContext* pctx, Assets* assets) {
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label->setText(util::str2wstr_utf8(binding.text()));
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}
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void InputBindBox::clicked(GUI*, int button) {
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binding.type = inputtype::mouse;
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binding.code = button;
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void InputBindBox::clicked(GUI*, mousecode button) {
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binding.reset(button);
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defocus();
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}
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void InputBindBox::keyPressed(int key) {
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void InputBindBox::keyPressed(keycode key) {
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if (key != keycode::ESCAPE) {
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binding.type = inputtype::keyboard;
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binding.code = key;
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binding.reset(key);
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}
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defocus();
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}
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@@ -139,7 +139,7 @@ namespace gui {
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virtual void draw(const GfxContext* pctx, Assets* assets) override;
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virtual void drawBackground(const GfxContext* pctx, Assets* assets) override;
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virtual void typed(unsigned int codepoint) override;
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virtual void keyPressed(int key) override;
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virtual void keyPressed(keycode key) override;
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virtual void setTextSupplier(wstringsupplier supplier);
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virtual void setTextConsumer(wstringconsumer consumer);
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virtual void setTextValidator(wstringchecker validator);
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@@ -178,8 +178,8 @@ namespace gui {
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InputBindBox(Binding& binding, glm::vec4 padding=glm::vec4(6.0f));
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virtual void drawBackground(const GfxContext* pctx, Assets* assets) override;
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virtual void clicked(GUI*, int button) override;
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virtual void keyPressed(int key) override;
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virtual void clicked(GUI*, mousecode button) override;
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virtual void keyPressed(keycode key) override;
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virtual bool isFocuskeeper() const override {return true;}
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};
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@@ -386,9 +386,9 @@ void Hud::update(bool visible) {
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hotbarView->setVisible(visible);
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if (!gui->isFocusCaught() && !pause) {
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for (int i = keycode::NUM_1; i <= keycode::NUM_9; i++) {
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for (int i = static_cast<int>(keycode::NUM_1); i <= static_cast<int>(keycode::NUM_9); i++) {
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if (Events::jpressed(i)) {
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player->setChosenSlot(i - keycode::NUM_1);
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player->setChosenSlot(i - static_cast<int>(keycode::NUM_1));
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}
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}
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if (Events::jpressed(keycode::NUM_0)) {
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