refactor input.h and related
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@@ -139,7 +139,7 @@ namespace gui {
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virtual void draw(const GfxContext* pctx, Assets* assets) override;
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virtual void drawBackground(const GfxContext* pctx, Assets* assets) override;
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virtual void typed(unsigned int codepoint) override;
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virtual void keyPressed(int key) override;
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virtual void keyPressed(keycode key) override;
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virtual void setTextSupplier(wstringsupplier supplier);
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virtual void setTextConsumer(wstringconsumer consumer);
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virtual void setTextValidator(wstringchecker validator);
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@@ -178,8 +178,8 @@ namespace gui {
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InputBindBox(Binding& binding, glm::vec4 padding=glm::vec4(6.0f));
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virtual void drawBackground(const GfxContext* pctx, Assets* assets) override;
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virtual void clicked(GUI*, int button) override;
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virtual void keyPressed(int key) override;
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virtual void clicked(GUI*, mousecode button) override;
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virtual void keyPressed(keycode key) override;
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virtual bool isFocuskeeper() const override {return true;}
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};
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