refactor input.h and related

This commit is contained in:
A-lex-Ra
2024-02-23 18:49:15 +06:00
parent 9c31c6c8b7
commit 8bb1045e34
12 changed files with 236 additions and 254 deletions
+3 -3
View File
@@ -139,7 +139,7 @@ namespace gui {
virtual void draw(const GfxContext* pctx, Assets* assets) override;
virtual void drawBackground(const GfxContext* pctx, Assets* assets) override;
virtual void typed(unsigned int codepoint) override;
virtual void keyPressed(int key) override;
virtual void keyPressed(keycode key) override;
virtual void setTextSupplier(wstringsupplier supplier);
virtual void setTextConsumer(wstringconsumer consumer);
virtual void setTextValidator(wstringchecker validator);
@@ -178,8 +178,8 @@ namespace gui {
InputBindBox(Binding& binding, glm::vec4 padding=glm::vec4(6.0f));
virtual void drawBackground(const GfxContext* pctx, Assets* assets) override;
virtual void clicked(GUI*, int button) override;
virtual void keyPressed(int key) override;
virtual void clicked(GUI*, mousecode button) override;
virtual void keyPressed(keycode key) override;
virtual bool isFocuskeeper() const override {return true;}
};