add skeleton:is_visible(...), skeleton:set_visible(...)

This commit is contained in:
MihailRis
2024-07-15 12:05:11 +03:00
parent 055781eeaf
commit 8bb736bef0
10 changed files with 130 additions and 43 deletions
+27
View File
@@ -69,6 +69,31 @@ static int l_index(lua::State* L) {
return 0;
}
static int l_is_visible(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
auto& skeleton = entity->getSkeleton();
if (!lua::isnoneornil(L, 2)) {
auto index = index_range_check(skeleton, lua::tointeger(L, 2));
return lua::pushboolean(L, skeleton.flags.at(index).visible);
}
return lua::pushboolean(L, skeleton.visible);
}
return 0;
}
static int l_set_visible(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
auto& skeleton = entity->getSkeleton();
if (!lua::isnoneornil(L, 3)) {
auto index = index_range_check(skeleton, lua::tointeger(L, 2));
skeleton.flags.at(index).visible = lua::toboolean(L, 3);
} else {
skeleton.visible = lua::toboolean(L, 2);
}
}
return 0;
}
const luaL_Reg skeletonlib [] = {
{"get_model", lua::wrap<l_get_model>},
{"get_matrix", lua::wrap<l_get_matrix>},
@@ -76,5 +101,7 @@ const luaL_Reg skeletonlib [] = {
{"get_texture", lua::wrap<l_get_texture>},
{"set_texture", lua::wrap<l_set_texture>},
{"index", lua::wrap<l_index>},
{"is_visible", lua::wrap<l_is_visible>},
{"set_visible", lua::wrap<l_set_visible>},
{NULL, NULL}
};