add skeleton:is_visible(...), skeleton:set_visible(...)

This commit is contained in:
MihailRis
2024-07-15 12:05:11 +03:00
parent 055781eeaf
commit 8bb736bef0
10 changed files with 130 additions and 43 deletions
+12 -2
View File
@@ -67,11 +67,17 @@ namespace rigging {
}
};
struct BoneFlags {
bool visible: 1;
};
struct Skeleton {
const SkeletonConfig* config;
Pose pose;
Pose calculated;
std::vector<BoneFlags> flags;
std::unordered_map<std::string, std::string> textures;
bool visible;
};
class SkeletonConfig {
@@ -104,9 +110,13 @@ namespace rigging {
const glm::mat4& matrix) const;
Skeleton instance() const {
return Skeleton {
this, Pose(nodes.size()), Pose(nodes.size()), {}
auto rig = Skeleton {
this, Pose(nodes.size()), Pose(nodes.size()), {}, {}, true
};
for (size_t i = 0; i < nodes.size(); i++) {
rig.flags.push_back({true});
}
return rig;
}
Bone* find(std::string_view str) const;