add skeleton:is_visible(...), skeleton:set_visible(...)
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+12
-2
@@ -67,11 +67,17 @@ namespace rigging {
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}
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};
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struct BoneFlags {
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bool visible: 1;
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};
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struct Skeleton {
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const SkeletonConfig* config;
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Pose pose;
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Pose calculated;
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std::vector<BoneFlags> flags;
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std::unordered_map<std::string, std::string> textures;
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bool visible;
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};
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class SkeletonConfig {
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@@ -104,9 +110,13 @@ namespace rigging {
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const glm::mat4& matrix) const;
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Skeleton instance() const {
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return Skeleton {
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this, Pose(nodes.size()), Pose(nodes.size()), {}
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auto rig = Skeleton {
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this, Pose(nodes.size()), Pose(nodes.size()), {}, {}, true
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};
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for (size_t i = 0; i < nodes.size(); i++) {
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rig.flags.push_back({true});
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}
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return rig;
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}
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Bone* find(std::string_view str) const;
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