Block rotation profiles
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+5
-2
@@ -4,8 +4,11 @@
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#include "../typedefs.h"
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#define BLOCK_DIR_X 0x1
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#define BLOCK_DIR_Y 0x2
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#define BLOCK_DIR_Z 0x3
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#define BLOCK_DIR_Y 0x0
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#define BLOCK_DIR_Z 0x2
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// limited to 16 block orientations
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#define BLOCK_ROT_MASK 0xF
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struct voxel {
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blockid_t id;
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