Assets loading refactor

This commit is contained in:
MihailRis
2023-12-02 16:41:21 +03:00
parent 2ebaad6cb6
commit 8c261efbd4
3 changed files with 110 additions and 62 deletions
+80
View File
@@ -0,0 +1,80 @@
#include "asset_loaders.h"
#include <iostream>
#include "Assets.h"
#include "../coders/png.h"
#include "../graphics/Shader.h"
#include "../graphics/Texture.h"
#include "../graphics/ImageData.h"
#include "../graphics/Atlas.h"
#include "../graphics/Font.h"
using std::string;
using std::vector;
using std::unique_ptr;
using std::filesystem::path;
namespace fs = std::filesystem;
bool assetload::texture(Assets* assets,
const path& filename,
const string& name) {
Texture* texture = png::load_texture(filename.string());
if (texture == nullptr) {
std::cerr << "failed to load texture '" << name << "'" << std::endl;
return false;
}
assets->store(texture, name);
return true;
}
bool assetload::shader(Assets* assets,
const path& filename,
const string& name) {
Shader* shader = Shader::loadShader(filename.string() + ".glslv",
filename.string() + ".glslf");
if (shader == nullptr) {
std::cerr << "failed to load shader '" << name << "'" << std::endl;
return false;
}
assets->store(shader, name);
return true;
}
bool assetload::atlas(Assets* assets,
const path& directory,
const string& name) {
AtlasBuilder builder;
for (const auto& entry : fs::directory_iterator(directory)) {
path file = entry.path();
if (file.extension() == ".png") {
string name = file.stem().string();
std::unique_ptr<ImageData> image (png::load_image(file.string()));
image->fixAlphaColor();
builder.add(name, image.release());
}
}
Atlas* atlas = builder.build(2);
assets->store(atlas, name);
return true;
}
bool assetload::font(Assets* assets,
const path& filename,
const string& name) {
vector<Texture*> pages;
for (size_t i = 0; i <= 4; i++) {
string name = filename.string() + "_" + std::to_string(i) + ".png";
Texture* texture = png::load_texture(name);
if (texture == nullptr) {
std::cerr << "failed to load bitmap font '" << name;
std::cerr << "' (missing page " << std::to_string(i) << ")";
std::cerr << std::endl;
return false;
}
pages.push_back(texture);
}
Font* font = new Font(pages, pages[0]->height / 16);
assets->store(font, name);
return true;
}