frontend/gui refactor
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@@ -8,7 +8,7 @@
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#include <functional>
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#include <unordered_map>
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class Batch2D;
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class GfxContext;
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class Assets;
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class Camera;
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@@ -71,7 +71,7 @@ namespace gui {
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bool isFocusCaught() const;
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void act(float delta);
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void draw(Batch2D* batch, Assets* assets);
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void draw(const GfxContext* pctx, Assets* assets);
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void addBack(std::shared_ptr<UINode> panel);
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void add(std::shared_ptr<UINode> panel);
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void remove(std::shared_ptr<UINode> panel);
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