frontend/gui refactor

This commit is contained in:
MihailRis
2024-01-31 04:26:35 +03:00
parent 49fdcdfb27
commit 8c722b146e
17 changed files with 331 additions and 332 deletions
+35 -45
View File
@@ -2,42 +2,40 @@
#include "../../graphics/Batch2D.h"
using std::shared_ptr;
using gui::UINode;
using gui::Align;
using glm::vec2;
using glm::vec4;
UINode::UINode(vec2 coord, vec2 size) : coord(coord), size_(size) {
UINode::UINode(vec2 coord, vec2 size) : coord(coord), size(size) {
}
UINode::~UINode() {
}
bool UINode::visible() const {
return isvisible;
bool UINode::isVisible() const {
return visible;
}
void UINode::visible(bool flag) {
isvisible = flag;
void UINode::setVisible(bool flag) {
visible = flag;
}
Align UINode::align() const {
return align_;
Align UINode::getAlign() const {
return align;
}
void UINode::align(Align align) {
align_ = align;
void UINode::setAlign(Align align) {
this->align = align;
}
void UINode::hover(bool flag) {
hover_ = flag;
void UINode::setHover(bool flag) {
hover = flag;
}
bool UINode::hover() const {
return hover_;
bool UINode::isHover() const {
return hover;
}
void UINode::setParent(UINode* node) {
@@ -49,33 +47,33 @@ UINode* UINode::getParent() const {
}
void UINode::click(GUI*, int x, int y) {
pressed_ = true;
pressed = true;
}
void UINode::mouseRelease(GUI*, int x, int y) {
pressed_ = false;
pressed = false;
}
bool UINode::ispressed() const {
return pressed_;
bool UINode::isPressed() const {
return pressed;
}
void UINode::defocus() {
focused_ = false;
focused = false;
}
bool UINode::isfocused() const {
return focused_;
bool UINode::isFocused() const {
return focused;
}
bool UINode::isInside(glm::vec2 pos) {
vec2 coord = calcCoord();
vec2 size = this->size();
vec2 size = getSize();
return (pos.x >= coord.x && pos.y >= coord.y &&
pos.x < coord.x + size.x && pos.y < coord.y + size.y);
}
shared_ptr<UINode> UINode::getAt(vec2 pos, shared_ptr<UINode> self) {
std::shared_ptr<UINode> UINode::getAt(vec2 pos, std::shared_ptr<UINode> self) {
if (!interactive) {
return nullptr;
}
@@ -83,7 +81,7 @@ shared_ptr<UINode> UINode::getAt(vec2 pos, shared_ptr<UINode> self) {
}
bool UINode::isInteractive() const {
return interactive && visible();
return interactive && isVisible();
}
void UINode::setInteractive(bool flag) {
@@ -107,36 +105,28 @@ void UINode::setCoord(vec2 coord) {
this->coord = coord;
}
vec2 UINode::size() const {
return size_;
vec2 UINode::getSize() const {
return size;
}
void UINode::size(vec2 size) {
if (sizelock)
return;
this->size_ = size;
void UINode::setSize(vec2 size) {
this->size = size;
}
void UINode::_size(vec2 size) {
if (sizelock)
return;
this->size_ = size;
void UINode::setColor(vec4 color) {
this->color = color;
}
void UINode::color(vec4 color) {
this->color_ = color;
vec4 UINode::getColor() const {
return color;
}
vec4 UINode::color() const {
return color_;
void UINode::setMargin(vec4 margin) {
this->margin = margin;
}
void UINode::margin(vec4 margin) {
this->margin_ = margin;
}
vec4 UINode::margin() const {
return margin_;
vec4 UINode::getMargin() const {
return margin;
}
void UINode::lock() {