frontend/gui refactor

This commit is contained in:
MihailRis
2024-01-31 04:26:35 +03:00
parent 49fdcdfb27
commit 8c722b146e
17 changed files with 331 additions and 332 deletions
+27 -29
View File
@@ -6,7 +6,7 @@
#include <memory>
#include <functional>
class Batch2D;
class GfxContext;
class Assets;
namespace gui {
@@ -22,52 +22,51 @@ namespace gui {
class UINode {
protected:
glm::vec2 coord;
glm::vec2 size_;
glm::vec4 color_ {1.0f};
glm::vec4 margin_ {1.0f};
bool isvisible = true;
bool sizelock = false;
bool hover_ = false;
bool pressed_ = false;
bool focused_ = false;
glm::vec2 size;
glm::vec4 color {1.0f};
glm::vec4 margin {1.0f};
bool visible = true;
bool hover = false;
bool pressed = false;
bool focused = false;
bool interactive = true;
Align align_ = Align::left;
Align align = Align::left;
UINode* parent = nullptr;
UINode(glm::vec2 coord, glm::vec2 size);
public:
virtual ~UINode();
virtual void act(float delta) {};
virtual void draw(Batch2D* batch, Assets* assets) = 0;
virtual void draw(const GfxContext* pctx, Assets* assets) = 0;
virtual void visible(bool flag);
bool visible() const;
virtual void setVisible(bool flag);
bool isVisible() const;
virtual void align(Align align);
Align align() const;
virtual void setAlign(Align align);
Align getAlign() const;
virtual void hover(bool flag);
bool hover() const;
virtual void setHover(bool flag);
bool isHover() const;
virtual void setParent(UINode* node);
UINode* getParent() const;
virtual void color(glm::vec4 newColor);
glm::vec4 color() const;
virtual void setColor(glm::vec4 newColor);
glm::vec4 getColor() const;
virtual void margin(glm::vec4 margin);
glm::vec4 margin() const;
virtual void setMargin(glm::vec4 margin);
glm::vec4 getMargin() const;
virtual void focus(GUI*) {focused_ = true;}
virtual void focus(GUI*) {focused = true;}
virtual void click(GUI*, int x, int y);
virtual void clicked(GUI*, int button) {}
virtual void mouseMove(GUI*, int x, int y) {};
virtual void mouseRelease(GUI*, int x, int y);
virtual void scrolled(int value);
bool ispressed() const;
bool isPressed() const;
void defocus();
bool isfocused() const;
virtual bool isfocuskeeper() const {return false;}
bool isFocused() const;
virtual bool isFocuskeeper() const {return false;}
virtual void typed(unsigned int codepoint) {};
virtual void keyPressed(int key) {};
@@ -79,11 +78,10 @@ namespace gui {
virtual void setInteractive(bool flag);
virtual glm::vec2 contentOffset() {return glm::vec2(0.0f);};
glm::vec2 calcCoord() const;
virtual glm::vec2 calcCoord() const;
virtual void setCoord(glm::vec2 coord);
virtual glm::vec2 size() const;
virtual void size(glm::vec2 size);
void _size(glm::vec2 size);
virtual glm::vec2 getSize() const;
virtual void setSize(glm::vec2 size);
virtual void refresh() {};
virtual void lock();
};