frontend/gui refactor
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@@ -34,8 +34,8 @@ namespace gui {
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Container(glm::vec2 coord, glm::vec2 size);
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virtual void act(float delta) override;
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virtual void drawBackground(Batch2D* batch, Assets* assets) {};
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virtual void draw(Batch2D* batch, Assets* assets) override;
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virtual void drawBackground(const GfxContext* pctx, Assets* assets) {};
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virtual void draw(const GfxContext* pctx, Assets* assets) override;
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virtual std::shared_ptr<UINode> getAt(glm::vec2 pos, std::shared_ptr<UINode> self) override;
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virtual void addBack(std::shared_ptr<UINode> node);
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virtual void add(std::shared_ptr<UINode> node);
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@@ -59,13 +59,12 @@ namespace gui {
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Panel(glm::vec2 size, glm::vec4 padding=glm::vec4(2.0f), float interval=2.0f, bool resizing=true);
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virtual ~Panel();
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virtual void drawBackground(Batch2D* batch, Assets* assets) override;
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virtual void drawBackground(const GfxContext* pctx, Assets* assets) override;
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virtual void orientation(Orientation orientation);
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Orientation orientation() const;
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virtual void refresh() override;
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virtual void lock() override;
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virtual void maxLength(int value);
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int maxLength() const;
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