refactor: remove unused abstraction
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+2
-2
@@ -6,7 +6,7 @@
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#include "debug/Logger.hpp"
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#include "io/io.hpp"
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#include "graphics/core/GLTexture.hpp"
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#include "graphics/core/Texture.hpp"
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#include "graphics/core/ImageData.hpp"
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static debug::Logger logger("png-coder");
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@@ -205,7 +205,7 @@ std::unique_ptr<ImageData> png::load_image(const ubyte* bytes, size_t size) {
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std::unique_ptr<Texture> png::load_texture(const ubyte* bytes, size_t size) {
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auto image = load_image(bytes, size);
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auto texture = GLTexture::from(image.get());
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auto texture = Texture::from(image.get());
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texture->setNearestFilter();
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return texture;
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}
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