refactor: remove unused abstraction
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@@ -4,7 +4,7 @@
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#include <GL/glew.h>
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Cubemap::Cubemap(uint width, uint height, ImageFormat imageFormat)
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: GLTexture(0, width, height)
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: Texture(0, width, height)
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{
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glGenTextures(1, &id);
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glBindTexture(GL_TEXTURE_CUBE_MAP, id);
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