refactor: remove unused abstraction

This commit is contained in:
MihailRis
2025-04-27 12:36:34 +03:00
parent e357a4eb9f
commit 8de408fd10
9 changed files with 128 additions and 157 deletions
+1 -1
View File
@@ -4,7 +4,7 @@
#include <GL/glew.h>
Cubemap::Cubemap(uint width, uint height, ImageFormat imageFormat)
: GLTexture(0, width, height)
: Texture(0, width, height)
{
glGenTextures(1, &id);
glBindTexture(GL_TEXTURE_CUBE_MAP, id);