refactor: remove unused abstraction
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@@ -1,9 +1,9 @@
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#pragma once
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#include "GLTexture.hpp"
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#include "Texture.hpp"
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/// @brief Cubemap texture
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class Cubemap : public GLTexture {
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class Cubemap : public Texture {
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public:
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Cubemap(uint width, uint height, ImageFormat format);
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