update main shader

This commit is contained in:
MihailRis
2025-02-26 02:24:16 +03:00
parent 35cf07b0f0
commit 8dfc948fe3
4 changed files with 14 additions and 5 deletions
+9
View File
@@ -7,6 +7,7 @@ layout (location = 2) in float v_light;
out vec4 a_color;
out vec2 a_texCoord;
out float a_distance;
out float a_fog;
out vec3 a_dir;
uniform mat4 u_model;
@@ -14,6 +15,10 @@ uniform mat4 u_proj;
uniform mat4 u_view;
uniform vec3 u_cameraPos;
uniform float u_gamma;
uniform float u_fogFactor;
uniform float u_fogCurve;
uniform float u_weatherFogOpacity;
uniform float u_weatherFogDencity;
uniform samplerCube u_cubemap;
uniform vec3 u_torchlightColor;
@@ -35,6 +40,10 @@ void main() {
a_dir = modelpos.xyz - u_cameraPos;
vec3 skyLightColor = pick_sky_color(u_cubemap);
a_color.rgb = max(a_color.rgb, skyLightColor.rgb*decomp_light.a);
a_distance = length(u_view * u_model * vec4(pos3d * FOG_POS_SCALE, 0.0));
float depth = (a_distance / 256.0);
a_fog = min(1.0, max(pow(depth * u_fogFactor, u_fogCurve),
min(depth * u_weatherFogDencity, u_weatherFogOpacity)));
gl_Position = u_proj * u_view * modelpos;
}