add modeltree component
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@@ -137,7 +137,11 @@ public:
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void renderDebug(LineBatch& batch, const Frustum& frustum);
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void render(Assets* assets, ModelBatch& batch, const Frustum& frustum);
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entityid_t spawn(EntityDef& def, glm::vec3 pos, dynamic::Value args=dynamic::NONE);
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entityid_t spawn(
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Assets* assets,
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EntityDef& def,
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glm::vec3 pos,
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dynamic::Value args=dynamic::NONE);
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std::optional<Entity> get(entityid_t id) {
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const auto& found = entities.find(id);
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