refactor res/shaders
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@@ -6,6 +6,6 @@ out vec4 v_color;
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uniform mat4 u_projview;
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void main(){
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v_color = a_color;
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gl_Position = u_projview * vec4(a_position, 1.0);
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v_color = a_color;
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gl_Position = u_projview * vec4(a_position, 1.0);
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}
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