refactor res/shaders
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@@ -19,7 +19,7 @@ vec4 apply_vignette(vec4 color) {
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}
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void main() {
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f_color = texture(u_texture0, v_coord);
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f_color = apply_vignette(f_color);
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f_color = texture(u_texture0, v_coord);
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f_color = apply_vignette(f_color);
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}
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