refactor res/shaders
This commit is contained in:
@@ -7,7 +7,7 @@ uniform float u_timer;
|
||||
uniform float u_dayTime;
|
||||
|
||||
void main(){
|
||||
v_coord = v_position * 0.5 + 0.5;
|
||||
gl_Position = vec4(v_position, 0.0, 1.0);
|
||||
v_coord = v_position * 0.5 + 0.5;
|
||||
gl_Position = vec4(v_position, 0.0, 1.0);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user