refactor res/shaders
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@@ -3,6 +3,6 @@ layout (location = 0) in vec2 v_position;
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out vec2 v_coord;
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void main(){
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v_coord = v_position;
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gl_Position = vec4(v_position, 0.0, 1.0);
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v_coord = v_position;
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gl_Position = vec4(v_position, 0.0, 1.0);
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}
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