refactor res/shaders
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@@ -8,7 +8,7 @@ out vec4 a_color;
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uniform mat4 u_projview;
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void main(){
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a_textureCoord = v_textureCoord;
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a_color = v_color;
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gl_Position = u_projview * vec4(v_position, 0.5, 1.0);
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a_textureCoord = v_textureCoord;
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a_color = v_color;
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gl_Position = u_projview * vec4(v_position, 0.5, 1.0);
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}
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