inventory script, modules
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@@ -8,6 +8,8 @@
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#include "../constants.h"
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#include "../files/engine_paths.h"
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#include "../content/Content.h"
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#include "../logic/scripting/scripting.h"
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AssetsLoader::AssetsLoader(Assets* assets, const ResPaths* paths)
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: assets(assets), paths(paths) {
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@@ -17,8 +19,8 @@ void AssetsLoader::addLoader(int tag, aloader_func func) {
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loaders[tag] = func;
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}
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void AssetsLoader::add(int tag, const std::string filename, const std::string alias) {
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entries.push(aloader_entry{ tag, filename, alias });
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void AssetsLoader::add(int tag, const std::string filename, const std::string alias, std::shared_ptr<void> settings) {
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entries.push(aloader_entry{ tag, filename, alias, settings});
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}
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bool AssetsLoader::hasNext() const {
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@@ -35,7 +37,7 @@ bool AssetsLoader::loadNext() {
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return false;
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}
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aloader_func loader = found->second;
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bool status = loader(assets, paths, entry.filename, entry.alias);
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bool status = loader(assets, paths, entry.filename, entry.alias, entry.config);
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entries.pop();
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return status;
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}
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@@ -48,7 +50,20 @@ void AssetsLoader::createDefaults(AssetsLoader& loader) {
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loader.addLoader(ASSET_LAYOUT, assetload::layout);
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}
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void AssetsLoader::addDefaults(AssetsLoader& loader, bool world) {
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void addLayouts(int env, const std::string& prefix, const fs::path& folder, AssetsLoader& loader) {
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if (!fs::is_directory(folder)) {
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return;
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}
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for (auto& entry : fs::directory_iterator(folder)) {
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const fs::path file = entry.path();
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if (file.extension().u8string() != ".xml")
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continue;
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std::string name = prefix+":"+file.stem().u8string();
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loader.add(ASSET_LAYOUT, file.u8string(), name, std::make_shared<LayoutCfg>(env));
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}
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}
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void AssetsLoader::addDefaults(AssetsLoader& loader, const Content* content) {
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loader.add(ASSET_FONT, FONTS_FOLDER"/font", "normal");
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loader.add(ASSET_SHADER, SHADERS_FOLDER"/ui", "ui");
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loader.add(ASSET_SHADER, SHADERS_FOLDER"/main", "main");
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@@ -58,13 +73,20 @@ void AssetsLoader::addDefaults(AssetsLoader& loader, bool world) {
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loader.add(ASSET_TEXTURE, TEXTURES_FOLDER"/gui/no_icon.png", "gui/no_icon");
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loader.add(ASSET_TEXTURE, TEXTURES_FOLDER"/gui/warning.png", "gui/warning");
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loader.add(ASSET_TEXTURE, TEXTURES_FOLDER"/gui/error.png", "gui/error");
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if (world) {
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if (content) {
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loader.add(ASSET_SHADER, SHADERS_FOLDER"/ui3d", "ui3d");
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loader.add(ASSET_SHADER, SHADERS_FOLDER"/background", "background");
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loader.add(ASSET_SHADER, SHADERS_FOLDER"/skybox_gen", "skybox_gen");
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loader.add(ASSET_TEXTURE, TEXTURES_FOLDER"/misc/moon.png", "misc/moon");
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loader.add(ASSET_TEXTURE, TEXTURES_FOLDER"/misc/sun.png", "misc/sun");
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addLayouts(0, "core", loader.getPaths()->getMainRoot()/fs::path("layouts"), loader);
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for (auto& pack : content->getPacks()) {
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auto& info = pack->getInfo();
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fs::path folder = info.folder / fs::path("layouts");
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addLayouts(pack->getEnvironment()->getId(), info.id, folder, loader);
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}
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for (fs::path& file : loader.getPaths()->listdir(LAYOUTS_FOLDER)) {
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if (file.extension().u8string() != ".xml")
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continue;
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@@ -72,7 +94,7 @@ void AssetsLoader::addDefaults(AssetsLoader& loader, bool world) {
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if (packName == "res") {
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packName = "core";
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}
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loader.add(ASSET_LAYOUT, file.u8string(), packName+":"+file.stem().u8string());
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//loader.add(ASSET_LAYOUT, file.u8string(), packName+":"+file.stem().u8string());
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}
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}
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loader.add(ASSET_ATLAS, TEXTURES_FOLDER"/blocks", "blocks");
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