inventory script, modules
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@@ -2,6 +2,7 @@
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#define ASSETS_ASSET_LOADERS_H_
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#include <string>
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#include <memory>
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class ResPaths;
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class Assets;
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@@ -12,26 +13,38 @@ namespace assetload {
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Assets* assets,
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const ResPaths* paths,
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const std::string filename,
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const std::string name
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const std::string name,
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std::shared_ptr<void> settings
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);
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bool shader(
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Assets* assets,
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const ResPaths* paths,
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const std::string filename,
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const std::string name
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const std::string name,
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std::shared_ptr<void> settings
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);
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bool atlas(
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Assets* assets,
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const ResPaths* paths,
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const std::string directory,
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const std::string name
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const std::string name,
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std::shared_ptr<void> settings
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);
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bool font(
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Assets* assets,
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const ResPaths* paths,
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const std::string filename,
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const std::string name
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const std::string name,
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std::shared_ptr<void> settings
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);
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bool layout(
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Assets* assets,
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const ResPaths* paths,
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const std::string file,
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const std::string name,
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std::shared_ptr<void> settings
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);
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bool animation(
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Assets* assets,
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const ResPaths* paths,
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@@ -39,12 +52,6 @@ namespace assetload {
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const std::string name,
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Atlas* dstAtlas
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);
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bool layout(
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Assets* assets,
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const ResPaths* paths,
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const std::string file,
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const std::string name
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);
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}
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#endif // ASSETS_ASSET_LOADERS_H_
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