inventory script, modules
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+4
-3
@@ -56,7 +56,7 @@ Engine::Engine(EngineSettings& settings, EnginePaths* paths)
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assets.reset(new Assets());
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AssetsLoader loader(assets.get(), resPaths.get());
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AssetsLoader::createDefaults(loader);
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AssetsLoader::addDefaults(loader, false);
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AssetsLoader::addDefaults(loader, nullptr);
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Shader::preprocessor->setPaths(resPaths.get());
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while (loader.hasNext()) {
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@@ -164,7 +164,8 @@ void Engine::loadContent() {
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for (auto& pack : srcPacks) {
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if(loadedPacks.find(pack.id) != loadedPacks.end()) continue;
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missingDependency = checkPacks(existingPacks, pack.dependencies);
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if(!missingDependency.empty()) throw contentpack_error(pack.id, pack.folder, "missing dependency '"+missingDependency+"'");
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if(!missingDependency.empty())
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throw contentpack_error(pack.id, pack.folder, "missing dependency '"+missingDependency+"'");
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if(pack.dependencies.empty() || checkPacks(loadedPacks, pack.dependencies).empty()) {
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loadedPacks.insert(pack.id);
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resRoots.push_back(pack.folder);
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@@ -184,7 +185,7 @@ void Engine::loadContent() {
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std::cout << "-- loading assets" << std::endl;
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AssetsLoader loader(new_assets.get(), resPaths.get());
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AssetsLoader::createDefaults(loader);
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AssetsLoader::addDefaults(loader, true);
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AssetsLoader::addDefaults(loader, content.get());
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while (loader.hasNext()) {
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if (!loader.loadNext()) {
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new_assets.reset();
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