- Added Lua scripts hud.open, inventory.create and inventory.remove - Window now resizes even if it is not focused
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@@ -102,6 +102,8 @@ class Hud : public util::ObjectsKeeper {
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std::shared_ptr<gui::InventoryView> inventoryView = nullptr;
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/// @brief Block inventory view
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std::shared_ptr<gui::InventoryView> blockUI = nullptr;
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/// @brief Secondary inventory view
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std::shared_ptr<gui::InventoryView> secondInvView = nullptr;
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/// @brief Position of the block open
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glm::ivec3 blockPos {};
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/// @brief Id of the block open (used to detect block destruction or replacement)
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@@ -145,6 +147,16 @@ public:
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/// @brief Show player inventory in inventory-mode
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void openInventory();
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/// @brief Show inventory in inventory-mode
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/// @param doc ui layout
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/// @param inv inventory
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/// @param playerInventory show player inventory too
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void openInventory(
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UiDocument* doc,
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std::shared_ptr<Inventory> inv,
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bool playerInventory
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);
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/// @brief Show block inventory in inventory-mode
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/// @param block block position
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