refactoring
This commit is contained in:
+3
-3
@@ -65,7 +65,7 @@ void HudRenderer::drawDebug(Level* level, Assets* assets, int fps, bool occlusio
|
||||
}
|
||||
|
||||
|
||||
void HudRenderer::draw(Level* level, Assets* assets, bool devdata){
|
||||
void HudRenderer::draw(Level* level, Assets* assets){
|
||||
uicamera->fov = Window::height;
|
||||
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
@@ -81,7 +81,7 @@ void HudRenderer::draw(Level* level, Assets* assets, bool devdata){
|
||||
|
||||
batch->texture(nullptr);
|
||||
batch->color = vec4(1.0f);
|
||||
if (Events::_cursor_locked && !devdata) {
|
||||
if (Events::_cursor_locked && !level->player->debug) {
|
||||
glLineWidth(2);
|
||||
batch->line(Window::width/2, Window::height/2-6, Window::width/2, Window::height/2+6, 0.2f, 0.2f, 0.2f, 1.0f);
|
||||
batch->line(Window::width/2+6, Window::height/2, Window::width/2-6, Window::height/2, 0.2f, 0.2f, 0.2f, 1.0f);
|
||||
@@ -215,7 +215,7 @@ void HudRenderer::draw(Level* level, Assets* assets, bool devdata){
|
||||
|
||||
// batch->render();
|
||||
|
||||
if (Events::_cursor_locked && !devdata){
|
||||
if (Events::_cursor_locked && !level->player->debug){
|
||||
// Shader* crosshairShader = assets->getShader("crosshair");
|
||||
// crosshairShader->use();
|
||||
// crosshairShader->uniform1f("u_ar", (float)Window::height / (float)Window::width);
|
||||
|
||||
Reference in New Issue
Block a user