refactoring

This commit is contained in:
lllzebralll
2022-12-08 21:20:45 +03:00
parent a1f9155498
commit 8e68a47712
10 changed files with 160 additions and 159 deletions
+3 -3
View File
@@ -65,7 +65,7 @@ void HudRenderer::drawDebug(Level* level, Assets* assets, int fps, bool occlusio
}
void HudRenderer::draw(Level* level, Assets* assets, bool devdata){
void HudRenderer::draw(Level* level, Assets* assets){
uicamera->fov = Window::height;
glDisable(GL_DEPTH_TEST);
@@ -81,7 +81,7 @@ void HudRenderer::draw(Level* level, Assets* assets, bool devdata){
batch->texture(nullptr);
batch->color = vec4(1.0f);
if (Events::_cursor_locked && !devdata) {
if (Events::_cursor_locked && !level->player->debug) {
glLineWidth(2);
batch->line(Window::width/2, Window::height/2-6, Window::width/2, Window::height/2+6, 0.2f, 0.2f, 0.2f, 1.0f);
batch->line(Window::width/2+6, Window::height/2, Window::width/2-6, Window::height/2, 0.2f, 0.2f, 0.2f, 1.0f);
@@ -215,7 +215,7 @@ void HudRenderer::draw(Level* level, Assets* assets, bool devdata){
// batch->render();
if (Events::_cursor_locked && !devdata){
if (Events::_cursor_locked && !level->player->debug){
// Shader* crosshairShader = assets->getShader("crosshair");
// crosshairShader->use();
// crosshairShader->uniform1f("u_ar", (float)Window::height / (float)Window::width);