refactoring
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@@ -11,7 +11,7 @@ Player::Player(glm::vec3 position, float speed, Camera* camera) :
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camera(camera),
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choosenBlock(1),
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camX(0.0f), camY(0.0f){
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hitbox = new Hitbox(position, vec3(0.2f,0.9f,0.2f));
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hitbox = new Hitbox(position, vec3(0.3f,0.9f,0.3f));
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}
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Player::~Player(){
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