refactoring

This commit is contained in:
lllzebralll
2022-12-08 21:20:45 +03:00
parent a1f9155498
commit 8e68a47712
10 changed files with 160 additions and 159 deletions
+60 -60
View File
@@ -19,8 +19,8 @@
#define RUN_ZOOM 1.1f
#define C_ZOOM 0.1f
#define ZOOM_SPEED 16.0f
#define PLAYER_GROUNDED_DAMPING 1.0f
#define PLAYER_NOT_GROUNDED_DAMPING 10.0f
#define PLAYER_GROUND_DAMPING 10.0f
#define PLAYER_AIR_DAMPING 7.0f
#define CAMERA_SHAKING_OFFSET 0.025f
#define CAMERA_SHAKING_OFFSET_Y 0.031f
#define CAMERA_SHAKING_SPEED 1.6f
@@ -35,13 +35,14 @@ PlayerController::PlayerController(Level* level) : level(level) {
void PlayerController::update_controls(float delta){
Player* player = level->player;
for (int i = 1; i < 10; i++){
if (Events::jpressed(GLFW_KEY_0+i)){
player->choosenBlock = i;
/*block choose*/{
for (int i = 1; i < 10; i++){
if (Events::jpressed(GLFW_KEY_0+i)){
player->choosenBlock = i;
}
}
}
}//end
// Controls
Camera* camera = player->camera;
Hitbox* hitbox = player->hitbox;
bool sprint = Events::pressed(GLFW_KEY_LEFT_CONTROL);
@@ -65,18 +66,20 @@ void PlayerController::update_controls(float delta){
if (player->flight && hitbox->grounded)
player->flight = false;
// Camera shaking
player->interpVel = player->interpVel * (1.0f - delta * 5) + hitbox->velocity * delta * 0.1f;
if (hitbox->grounded && player->interpVel.y < 0.0f){
player->interpVel.y *= -30.0f;
}
float factor = hitbox->grounded ? length(vec2(hitbox->velocity.x, hitbox->velocity.z)) : 0.0f;
player->cameraShakingTimer += delta * factor * CAMERA_SHAKING_SPEED;
float shakeTimer = player->cameraShakingTimer;
player->cameraShaking = player->cameraShaking * (1.0f - delta * CAMERA_SHAKING_DELTA_K) + factor * delta * CAMERA_SHAKING_DELTA_K;
camera->position += camera->right * sin(shakeTimer) * CAMERA_SHAKING_OFFSET * player->cameraShaking;
camera->position += camera->up * abs(cos(shakeTimer)) * CAMERA_SHAKING_OFFSET_Y * player->cameraShaking;
camera->position -= min(player->interpVel * 0.05f, 1.0f);
/*camera shaking*/{
player->interpVel = player->interpVel * (1.0f - delta * 5) + hitbox->velocity * delta * 0.1f;
if (hitbox->grounded && player->interpVel.y < 0.0f){
player->interpVel.y *= -30.0f;
}
float factor = hitbox->grounded ? length(vec2(hitbox->velocity.x, hitbox->velocity.z)) : 0.0f;
player->cameraShakingTimer += delta * factor * CAMERA_SHAKING_SPEED;
float shakeTimer = player->cameraShakingTimer;
player->cameraShaking = player->cameraShaking * (1.0f - delta * CAMERA_SHAKING_DELTA_K) + factor * delta * CAMERA_SHAKING_DELTA_K;
camera->position += camera->right * sin(shakeTimer) * CAMERA_SHAKING_OFFSET * player->cameraShaking;
camera->position += camera->up * abs(cos(shakeTimer)) * CAMERA_SHAKING_OFFSET_Y * player->cameraShaking;
camera->position -= min(player->interpVel * 0.05f, 1.0f);
}//end
if ((Events::jpressed(GLFW_KEY_F) && !player->noclip) ||
(Events::jpressed(GLFW_KEY_N) && player->flight == player->noclip)){
@@ -89,25 +92,25 @@ void PlayerController::update_controls(float delta){
player->noclip = !player->noclip;
}
// Field of view manipulations
float dt = min(1.0f, delta * ZOOM_SPEED);
float zoomValue = 1.0f;
if (shift){
speed *= CROUCH_SPEED_MUL;
camera->position.y += CROUCH_SHIFT_Y;
zoomValue = CROUCH_ZOOM;
} else if (sprint){
speed *= RUN_SPEED_MUL;
zoomValue = RUN_ZOOM;
}
if (zoom)
zoomValue *= C_ZOOM;
camera->zoom = zoomValue * dt + camera->zoom * (1.0f - dt);
/*field of view manipulations*/{
float dt = min(1.0f, delta * ZOOM_SPEED);
float zoomValue = 1.0f;
if (shift){
speed *= CROUCH_SPEED_MUL;
camera->position.y += CROUCH_SHIFT_Y;
zoomValue = CROUCH_ZOOM;
} else if (sprint){
speed *= RUN_SPEED_MUL;
zoomValue = RUN_ZOOM;
}
if (zoom)
zoomValue *= C_ZOOM;
camera->zoom = zoomValue * dt + camera->zoom * (1.0f - dt);
}//end
if (Events::pressed(GLFW_KEY_SPACE) && hitbox->grounded){
hitbox->velocity.y = JUMP_FORCE;
}
vec3 dir(0,0,0);
if (Events::pressed(GLFW_KEY_W)){
dir.x += camera->dir.x;
@@ -126,9 +129,9 @@ void PlayerController::update_controls(float delta){
dir.z -= camera->right.z;
}
hitbox->linear_damping = PLAYER_GROUNDED_DAMPING;
hitbox->linear_damping = PLAYER_GROUND_DAMPING;
if (player->flight){
hitbox->linear_damping = PLAYER_NOT_GROUNDED_DAMPING;
hitbox->linear_damping = PLAYER_AIR_DAMPING;
hitbox->velocity.y *= 1.0f - delta * 9;
if (Events::pressed(GLFW_KEY_SPACE)){
hitbox->velocity.y += speed * delta * 9;
@@ -137,41 +140,38 @@ void PlayerController::update_controls(float delta){
hitbox->velocity.y -= speed * delta * 9;
}
}
if (!hitbox->grounded)
hitbox->linear_damping = PLAYER_AIR_DAMPING;
if (length(dir) > 0.0f){
dir = normalize(dir);
if (!hitbox->grounded)
hitbox->linear_damping = PLAYER_NOT_GROUNDED_DAMPING;
hitbox->velocity.x += dir.x * speed * delta * 9;
hitbox->velocity.z += dir.z * speed * delta * 9;
}
// camera rotate
/*camera rotate*/{
if (Events::_cursor_locked){
float rotX = -Events::deltaX / Window::height * 2;
float rotY = -Events::deltaY / Window::height * 2;
if (zoom){
rotX /= 4;
rotY /= 4;
}
player->camX += rotX;
player->camY += rotY;
if (Events::_cursor_locked){
float rotX = -Events::deltaX / Window::height * 2;
float rotY = -Events::deltaY / Window::height * 2;
if (zoom){
rotX /= 4;
rotY /= 4;
}
player->camX += rotX;
player->camY += rotY;
if (player->camY < -radians(89.9f)){
player->camY = -radians(89.9f);
}
if (player->camY > radians(89.9f)){
player->camY = radians(89.9f);
}
if (player->camY < -radians(89.9f)){
player->camY = -radians(89.9f);
camera->rotation = mat4(1.0f);
camera->rotate(player->camY, player->camX, 0);
}
if (player->camY > radians(89.9f)){
player->camY = radians(89.9f);
}
camera->rotation = mat4(1.0f);
camera->rotate(player->camY, player->camX, 0);
}
}//end
}
// end camera rotate
void PlayerController::update_interaction(){
Chunks* chunks = level->chunks;