'dynamic' namespace refactor (step 2)
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@@ -380,7 +380,7 @@ void Hud::closeInventory() {
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}
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void Hud::add(HudElement element) {
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using dynamic::Value;
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using namespace dynamic;
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gui->add(element.getNode());
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auto invview = std::dynamic_pointer_cast<InventoryView>(element.getNode());
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@@ -388,9 +388,9 @@ void Hud::add(HudElement element) {
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if (document) {
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auto inventory = invview ? invview->getInventory() : nullptr;
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std::vector<std::unique_ptr<Value>> args;
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args.push_back(Value::of(inventory ? inventory.get()->getId() : 0));
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args.push_back(value_of(inventory ? inventory.get()->getId() : 0));
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for (int i = 0; i < 3; i++) {
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args.push_back(Value::of(static_cast<integer_t>(blockPos[i])));
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args.push_back(value_of(static_cast<integer_t>(blockPos[i])));
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}
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scripting::on_ui_open(
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element.getDocument(),
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