'dynamic' namespace refactor (step 2)

This commit is contained in:
MihailRis
2024-05-07 17:03:04 +03:00
parent d33edd4cd9
commit 8e83a07094
10 changed files with 44 additions and 51 deletions
+3 -3
View File
@@ -380,7 +380,7 @@ void Hud::closeInventory() {
}
void Hud::add(HudElement element) {
using dynamic::Value;
using namespace dynamic;
gui->add(element.getNode());
auto invview = std::dynamic_pointer_cast<InventoryView>(element.getNode());
@@ -388,9 +388,9 @@ void Hud::add(HudElement element) {
if (document) {
auto inventory = invview ? invview->getInventory() : nullptr;
std::vector<std::unique_ptr<Value>> args;
args.push_back(Value::of(inventory ? inventory.get()->getId() : 0));
args.push_back(value_of(inventory ? inventory.get()->getId() : 0));
for (int i = 0; i < 3; i++) {
args.push_back(Value::of(static_cast<integer_t>(blockPos[i])));
args.push_back(value_of(static_cast<integer_t>(blockPos[i])));
}
scripting::on_ui_open(
element.getDocument(),