'dynamic' namespace refactor (step 2)

This commit is contained in:
MihailRis
2024-05-07 17:03:04 +03:00
parent d33edd4cd9
commit 8e83a07094
10 changed files with 44 additions and 51 deletions
+4 -4
View File
@@ -311,18 +311,18 @@ std::unique_ptr<dynamic::Value> lua::LuaState::tovalue(int idx) {
case LUA_TNONE:
return std::make_unique<Value>(std::monostate());
case LUA_TBOOLEAN:
return Value::boolean(lua_toboolean(L, idx) == 1);
return dynamic::value_of(lua_toboolean(L, idx) == 1);
case LUA_TNUMBER: {
auto number = lua_tonumber(L, idx);
auto integer = lua_tointeger(L, idx);
if (number == (lua_Number)integer) {
return Value::of(integer);
return dynamic::value_of(integer);
} else {
return Value::of(number);
return dynamic::value_of(number);
}
}
case LUA_TSTRING:
return Value::of(lua_tostring(L, idx));
return dynamic::value_of(lua_tostring(L, idx));
case LUA_TTABLE: {
int len = lua_objlen(L, idx);
if (len) {
+1 -1
View File
@@ -117,7 +117,7 @@ static int l_get_setting(lua_State* L) {
static int l_set_setting(lua_State* L) {
auto name = lua_tostring(L, 1);
const auto value = scripting::state->tovalue(2);
scripting::engine->getSettingsHandler().setValue(name, *value);
scripting::engine->getSettingsHandler().setValue(name, value->value);
return 0;
}