add entity library
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@@ -8,19 +8,43 @@
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#include "../../../window/Camera.hpp"
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#include "../../../frontend/hud.hpp"
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#include <optional>
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namespace scripting {
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extern Hud* hud;
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}
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using namespace scripting;
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static std::optional<Entity> get_entity(lua::State* L, int idx) {
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auto id = lua::tointeger(L, idx);
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auto level = controller->getLevel();
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return level->entities->get(id);
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}
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static int l_test(lua::State* L) {
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auto level = controller->getLevel();
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auto player = hud->getPlayer();
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level->entities->drop(player->camera->position, player->camera->front*8.0f+glm::vec3(0, 2, 0)+player->hitbox->velocity);
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return 0;
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auto id = level->entities->drop(player->camera->position);
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return lua::pushinteger(L, id);
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}
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static int l_get_vel(lua::State* L) {
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if (auto entity = get_entity(L, 1)) {
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return lua::pushvec3_arr(L, entity->getHitbox().velocity);
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}
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return 0;
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}
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static int l_set_vel(lua::State* L) {
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if (auto entity = get_entity(L, 1)) {
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entity->getHitbox().velocity = lua::tovec3(L, 2);
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}
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return 0;
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}
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const luaL_Reg entitylib [] = {
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{"test", lua::wrap<l_test>},
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{"get_vel", lua::wrap<l_get_vel>},
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{"set_vel", lua::wrap<l_set_vel>},
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{NULL, NULL}
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};
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