add entity library
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@@ -20,16 +20,16 @@ void Transform::refresh() {
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Entities::Entities(Level* level) : level(level) {
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}
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void Entities::drop(glm::vec3 pos, glm::vec3 vel) {
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entityid_t Entities::drop(glm::vec3 pos) {
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auto entity = registry.create();
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glm::vec3 size(1);
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registry.emplace<EntityId>(entity, static_cast<entityid_t>(1));
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auto id = nextID++;
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registry.emplace<EntityId>(entity, static_cast<entityid_t>(id));
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registry.emplace<Transform>(entity, pos, size/4.0f, glm::mat3(1.0f));
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registry.emplace<Hitbox>(entity, pos,
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glm::vec3(size.x*0.2f, size.y*0.5f, size.z*0.2f));
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auto& hitbox = registry.get<Hitbox>(entity);
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hitbox.velocity = vel;
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entities[id] = entity;
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return id;
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}
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void Entities::updatePhysics(float delta){
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@@ -2,7 +2,9 @@
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#define OBJECTS_ENTITIES_HPP_
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#include "../typedefs.hpp"
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#include "../physics/Hitbox.hpp"
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#include <optional>
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#include <glm/glm.hpp>
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#include <unordered_map>
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#include <entt/entity/registry.hpp>
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@@ -28,9 +30,9 @@ class Rig;
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class Entity {
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entt::registry& registry;
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entt::entity entity;
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const entt::entity entity;
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public:
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Entity(entt::registry& registry, entt::entity entity)
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Entity(entt::registry& registry, const entt::entity entity)
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: registry(registry), entity(entity) {}
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bool isValid() const {
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@@ -41,6 +43,10 @@ public:
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return registry.get<Transform>(entity);
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}
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Hitbox& getHitbox() const {
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return registry.get<Hitbox>(entity);
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}
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entityid_t getUID() const {
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return registry.get<EntityId>(entity).uid;
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}
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@@ -50,12 +56,21 @@ class Entities {
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entt::registry registry;
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Level* level;
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std::unordered_map<entityid_t, entt::entity> entities;
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entityid_t nextID = 1;
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public:
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Entities(Level* level);
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void updatePhysics(float delta);
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void render(Assets* assets, ModelBatch& batch, Frustum& frustum);
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void drop(glm::vec3 pos, glm::vec3 vel);
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entityid_t drop(glm::vec3 pos);
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std::optional<Entity> get(entityid_t id) {
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const auto& found = entities.find(id);
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if (found != entities.end()) {
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return Entity(registry, found->second);
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}
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return std::nullopt;
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}
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};
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#endif // OBJECTS_ENTITIES_HPP_
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