add entity library

This commit is contained in:
MihailRis
2024-06-25 16:35:06 +03:00
parent eacbc1b9d0
commit 8e931d8f53
5 changed files with 63 additions and 11 deletions
+5 -5
View File
@@ -20,16 +20,16 @@ void Transform::refresh() {
Entities::Entities(Level* level) : level(level) {
}
void Entities::drop(glm::vec3 pos, glm::vec3 vel) {
entityid_t Entities::drop(glm::vec3 pos) {
auto entity = registry.create();
glm::vec3 size(1);
registry.emplace<EntityId>(entity, static_cast<entityid_t>(1));
auto id = nextID++;
registry.emplace<EntityId>(entity, static_cast<entityid_t>(id));
registry.emplace<Transform>(entity, pos, size/4.0f, glm::mat3(1.0f));
registry.emplace<Hitbox>(entity, pos,
glm::vec3(size.x*0.2f, size.y*0.5f, size.z*0.2f));
auto& hitbox = registry.get<Hitbox>(entity);
hitbox.velocity = vel;
entities[id] = entity;
return id;
}
void Entities::updatePhysics(float delta){