add entity library
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@@ -20,16 +20,16 @@ void Transform::refresh() {
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Entities::Entities(Level* level) : level(level) {
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}
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void Entities::drop(glm::vec3 pos, glm::vec3 vel) {
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entityid_t Entities::drop(glm::vec3 pos) {
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auto entity = registry.create();
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glm::vec3 size(1);
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registry.emplace<EntityId>(entity, static_cast<entityid_t>(1));
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auto id = nextID++;
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registry.emplace<EntityId>(entity, static_cast<entityid_t>(id));
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registry.emplace<Transform>(entity, pos, size/4.0f, glm::mat3(1.0f));
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registry.emplace<Hitbox>(entity, pos,
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glm::vec3(size.x*0.2f, size.y*0.5f, size.z*0.2f));
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auto& hitbox = registry.get<Hitbox>(entity);
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hitbox.velocity = vel;
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entities[id] = entity;
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return id;
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}
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void Entities::updatePhysics(float delta){
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