screen shader replaced with default

This commit is contained in:
MihailRis
2024-03-08 21:54:17 +03:00
parent 8328db74fe
commit 8ea3db9962
3 changed files with 2 additions and 6 deletions
-1
View File
@@ -59,7 +59,6 @@ void Framebuffer::resize(uint width, uint height) {
if (this->width == width && this->height == height) {
return;
}
GLuint texid = texture->getId();
texture->bind();
glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, GL_UNSIGNED_BYTE, nullptr);
texture->unbind();