screen shader replaced with default
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@@ -59,7 +59,6 @@ void Framebuffer::resize(uint width, uint height) {
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if (this->width == width && this->height == height) {
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return;
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}
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GLuint texid = texture->getId();
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texture->bind();
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glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, GL_UNSIGNED_BYTE, nullptr);
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texture->unbind();
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