post-processing test
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@@ -20,17 +20,18 @@ class Batch3D;
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class LineBatch;
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class ChunksRenderer;
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class Shader;
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class Texture;
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class Frustum;
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class Engine;
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class Chunks;
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class LevelFrontend;
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class Skybox;
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class PostProcessing;
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class WorldRenderer {
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Engine* engine;
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Level* level;
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Player* player;
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std::unique_ptr<PostProcessing> postProcessing;
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std::unique_ptr<Frustum> frustumCulling;
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std::unique_ptr<LineBatch> lineBatch;
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std::unique_ptr<ChunksRenderer> renderer;
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