post-processing test

This commit is contained in:
MihailRis
2024-03-08 21:49:38 +03:00
parent e7af5830cf
commit 8ed65ca51e
13 changed files with 268 additions and 113 deletions
+11 -1
View File
@@ -23,7 +23,7 @@ Framebuffer::Framebuffer(uint width, uint height, bool alpha)
// Setup color attachment (texture)
GLuint tex;
GLuint format = alpha ? GL_RGBA : GL_RGB;
format = alpha ? GL_RGBA : GL_RGB;
glGenTextures(1, &tex);
glBindTexture(GL_TEXTURE_2D, tex);
glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, GL_UNSIGNED_BYTE, nullptr);
@@ -55,6 +55,16 @@ void Framebuffer::unbind() {
glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
void Framebuffer::resize(uint width, uint height) {
if (this->width == width && this->height == height) {
return;
}
GLuint texid = texture->getId();
texture->bind();
glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, GL_UNSIGNED_BYTE, nullptr);
texture->unbind();
}
Texture* Framebuffer::getTexture() const {
return texture.get();
}
+26 -13
View File
@@ -8,22 +8,35 @@
class Texture;
class Framebuffer {
uint fbo;
uint depth;
uint width;
uint height;
std::unique_ptr<Texture> texture;
uint fbo;
uint depth;
uint width;
uint height;
uint format;
std::unique_ptr<Texture> texture;
public:
Framebuffer(uint fbo, uint depth, std::unique_ptr<Texture> texture);
Framebuffer(uint width, uint height, bool alpha=false);
~Framebuffer();
Framebuffer(uint fbo, uint depth, std::unique_ptr<Texture> texture);
Framebuffer(uint width, uint height, bool alpha=false);
~Framebuffer();
void bind();
void unbind();
/// @brief Use framebuffer
void bind();
Texture* getTexture() const;
uint getWidth() const;
uint getHeight() const;
/// @brief Stop using framebuffer
void unbind();
/// @brief Update framebuffer texture size
/// @param width new width
/// @param height new height
void resize(uint width, uint height);
/// @brief Get framebuffer color attachment
Texture* getTexture() const;
/// @brief Get framebuffer width
uint getWidth() const;
/// @brief Get framebuffer height
uint getHeight() const;
};
#endif /* SRC_GRAPHICS_FRAMEBUFFER_H_ */
+1 -1
View File
@@ -31,7 +31,7 @@ GfxContext::~GfxContext() {
fbo->unbind();
}
if (parent->fbo) {
fbo->bind();
parent->fbo->bind();
}
}
+42
View File
@@ -0,0 +1,42 @@
#include "PostProcessing.h"
#include "Mesh.h"
#include "Shader.h"
#include "Texture.h"
#include "Framebuffer.h"
#include <stdexcept>
PostProcessing::PostProcessing() {
// Fullscreen quad mesh bulding
float vertices[] {
-1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 1.0f,
-1.0f, -1.0f, 1.0f, 1.0f, 1.0f, -1.0f
};
vattr attrs[] {{2}, {0}};
quadMesh = std::make_unique<Mesh>(vertices, 6, attrs);
}
PostProcessing::~PostProcessing() {
}
void PostProcessing::use(GfxContext& context) {
const auto& vp = context.getViewport();
if (fbo) {
fbo->resize(vp.getWidth(), vp.getHeight());
} else {
fbo = std::make_unique<Framebuffer>(vp.getWidth(), vp.getHeight());
}
context.setFramebuffer(fbo.get());
}
void PostProcessing::render(GfxContext& context, Shader* screenShader) {
if (fbo == nullptr) {
throw std::runtime_error("'use(...)' was never called");
}
const auto& viewport = context.getViewport();
screenShader->use();
screenShader->uniform2i("u_screenSize", viewport.size());
fbo->getTexture()->bind();
quadMesh->draw();
}
+37
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@@ -0,0 +1,37 @@
#ifndef GRAPHICS_POST_PROCESSING_H_
#define GRAPHICS_POST_PROCESSING_H_
#include "Viewport.h"
#include "GfxContext.h"
#include <memory>
class Mesh;
class Shader;
class Framebuffer;
/// @brief Framebuffer with blitting with shaders.
/// @attention Current implementation does not support multiple render passes
/// for multiple effects. Will be implemented in v0.21
class PostProcessing {
/// @brief Main framebuffer (lasy field)
std::unique_ptr<Framebuffer> fbo;
/// @brief Fullscreen quad mesh as the post-processing canvas
std::unique_ptr<Mesh> quadMesh;
public:
PostProcessing();
~PostProcessing();
/// @brief Prepare and bind framebuffer
/// @param context graphics context will be modified
void use(GfxContext& context);
/// @brief Render fullscreen quad using the passed shader
/// with framebuffer texture bound
/// @param context graphics context
/// @param screenShader shader used for fullscreen quad
/// @throws std::runtime_error if use(...) wasn't called before
void render(GfxContext& context, Shader* screenShader);
};
#endif // GRAPHICS_POST_PROCESSING_H_
+5
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@@ -52,6 +52,11 @@ void Shader::uniform2f(std::string name, glm::vec2 xy){
glUniform2f(transformLoc, xy.x, xy.y);
}
void Shader::uniform2i(std::string name, glm::ivec2 xy){
GLuint transformLoc = glGetUniformLocation(id, name.c_str());
glUniform2i(transformLoc, xy.x, xy.y);
}
void Shader::uniform3f(std::string name, float x, float y, float z){
GLuint transformLoc = glGetUniformLocation(id, name.c_str());
glUniform3f(transformLoc, x,y,z);
+1
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@@ -21,6 +21,7 @@ public:
void uniform1f(std::string name, float x);
void uniform2f(std::string name, float x, float y);
void uniform2f(std::string name, glm::vec2 xy);
void uniform2i(std::string name, glm::ivec2 xy);
void uniform3f(std::string name, float x, float y, float z);
void uniform3f(std::string name, glm::vec3 xyz);
+2 -2
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@@ -14,8 +14,8 @@ public:
virtual uint getWidth() const;
virtual uint getHeight() const;
glm::vec2 size() const {
return glm::vec2(width, height);
glm::ivec2 size() const {
return glm::ivec2(width, height);
}
};