refactor lua scripting a bit

This commit is contained in:
MihailRis
2024-08-19 00:57:49 +03:00
parent ddee38681e
commit 8ef288c189
7 changed files with 169 additions and 143 deletions
+6 -8
View File
@@ -17,7 +17,7 @@ inline std::shared_ptr<Player> get_player(lua::State* L, int idx) {
static int l_get_pos(lua::State* L) {
if (auto player = get_player(L, 1)) {
return lua::pushvec3_stack(L, player->getPosition());
return lua::pushvec_stack(L, player->getPosition());
}
return 0;
}
@@ -37,7 +37,7 @@ static int l_set_pos(lua::State* L) {
static int l_get_vel(lua::State* L) {
if (auto player = get_player(L, 1)) {
if (auto hitbox = player->getHitbox()) {
return lua::pushvec3_stack(L, hitbox->velocity);
return lua::pushvec_stack(L, hitbox->velocity);
}
}
return 0;
@@ -59,7 +59,7 @@ static int l_set_vel(lua::State* L) {
static int l_get_rot(lua::State* L) {
if (auto player = get_player(L, 1)) {
return lua::pushvec3_stack(L, player->cam);
return lua::pushvec_stack(L, player->cam);
}
return 0;
}
@@ -133,7 +133,7 @@ static int l_get_selected_block(lua::State* L) {
if (player->selection.vox.id == BLOCK_VOID) {
return 0;
}
return lua::pushivec3_stack(L, player->selection.position);
return lua::pushivec_stack(L, player->selection.position);
}
return 0;
}
@@ -149,15 +149,13 @@ static int l_get_selected_entity(lua::State* L) {
static int l_get_spawnpoint(lua::State* L) {
if (auto player = get_player(L, 1)) {
return lua::pushvec3_stack(L, player->getSpawnPoint());
return lua::pushvec_stack(L, player->getSpawnPoint());
}
return 0;
}
static int l_set_spawnpoint(lua::State* L) {
auto player = get_player(L, 1);
if (player) {
if (auto player = get_player(L, 1)) {
auto x = lua::tonumber(L, 2);
auto y = lua::tonumber(L, 3);
auto z = lua::tonumber(L, 4);