fix hands behaviour when paused
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@@ -53,7 +53,7 @@ class WorldRenderer {
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/// @brief Render block selection lines
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void renderBlockSelection();
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void renderHands(const Camera& camera, const Assets& assets);
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void renderHands(const Camera& camera, const Assets& assets, float delta);
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/// @brief Render lines (selection and debug)
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/// @param camera active camera
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