feat: multiple components per entity support

This commit is contained in:
MihailRis
2024-07-04 19:47:52 +03:00
parent a6aa42a521
commit 8f379f2ee7
8 changed files with 120 additions and 65 deletions
+66 -41
View File
@@ -101,7 +101,9 @@ scriptenv scripting::create_doc_environment(const scriptenv& parent, const std::
}
[[nodiscard]]
static scriptenv create_entity_environment(const scriptenv& parent, int entityIdx) {
static scriptenv create_component_environment(const scriptenv& parent,
int entityIdx,
const std::string& name) {
auto L = lua::get_main_thread();
int id = lua::create_environment(L, *parent);
@@ -115,7 +117,12 @@ static scriptenv create_entity_environment(const scriptenv& parent, int entityId
lua::pushvalue(L, -2);
lua::setfield(L, "entity");
lua::setfield(L, "env");
lua::pop(L);
if (lua::getfield(L, "components")) {
lua::pushenv(L, id);
lua::setfield(L, name);
lua::pop(L);
}
lua::pop(L);
return std::shared_ptr<int>(new int(id), [=](int* id) {
@@ -256,10 +263,10 @@ bool scripting::on_item_break_block(Player* player, const ItemDef* item, int x,
});
}
scriptenv scripting::on_entity_spawn(
void scripting::on_entity_spawn(
const EntityDef& def,
entityid_t eid,
entity_funcs_set& funcsset,
const std::vector<std::unique_ptr<UserComponent>>& components,
dynamic::Value args
) {
auto L = lua::get_main_thread();
@@ -268,22 +275,30 @@ scriptenv scripting::on_entity_spawn(
lua::pushinteger(L, eid);
lua::call(L, 1);
}
auto entityenv = create_entity_environment(get_root_environment(), -1);
lua::get_from(L, lua::CHUNKS_TABLE, def.scriptName, true);
lua::pushenv(L, *entityenv);
lua::pushvalue(L, args);
lua::setfield(L, "ARGS");
lua::setfenv(L);
lua::call_nothrow(L, 0, 0);
for (size_t i = 0; i < components.size()-1; i++) {
lua::pushvalue(L, -1);
}
for (auto& component : components) {
auto compenv = create_component_environment(
get_root_environment(), -1, component->name);
lua::get_from(L, lua::CHUNKS_TABLE, component->name, true);
lua::pushenv(L, *compenv);
lua::pushvalue(L, args);
lua::setfield(L, "ARGS");
lua::setfenv(L);
lua::call_nothrow(L, 0, 0);
lua::pushenv(L, *entityenv);
funcsset.on_grounded = lua::hasfield(L, "on_grounded");
funcsset.on_fall = lua::hasfield(L, "on_fall");
funcsset.on_despawn = lua::hasfield(L, "on_despawn");
funcsset.on_trigger_enter = lua::hasfield(L, "on_trigger_enter");
funcsset.on_trigger_exit = lua::hasfield(L, "on_trigger_exit");
lua::pop(L, 2);
return entityenv;
lua::pushenv(L, *compenv);
auto& funcsset = component->funcsset;
funcsset.on_grounded = lua::hasfield(L, "on_grounded");
funcsset.on_fall = lua::hasfield(L, "on_fall");
funcsset.on_despawn = lua::hasfield(L, "on_despawn");
funcsset.on_trigger_enter = lua::hasfield(L, "on_trigger_enter");
funcsset.on_trigger_exit = lua::hasfield(L, "on_trigger_exit");
lua::pop(L, 2);
component->env = compenv;
}
}
static bool process_entity_callback(
@@ -306,8 +321,10 @@ static bool process_entity_callback(
bool scripting::on_entity_despawn(const EntityDef& def, const Entity& entity) {
const auto& script = entity.getScripting();
if (script.funcsset.on_despawn) {
process_entity_callback(script.env, "on_despawn", nullptr);
for (auto& component : script.components) {
if (component->funcsset.on_despawn) {
process_entity_callback(component->env, "on_despawn", nullptr);
}
}
auto L = lua::get_main_thread();
lua::get_from(L, "stdcomp", "remove_Entity", true);
@@ -318,42 +335,50 @@ bool scripting::on_entity_despawn(const EntityDef& def, const Entity& entity) {
bool scripting::on_entity_grounded(const Entity& entity, float force) {
const auto& script = entity.getScripting();
if (script.funcsset.on_grounded) {
return process_entity_callback(script.env, "on_grounded", [force](auto L){
return lua::pushnumber(L, force);
});
for (auto& component : script.components) {
if (component->funcsset.on_grounded) {
process_entity_callback(component->env, "on_grounded", [force](auto L){
return lua::pushnumber(L, force);
});
}
}
return true;
}
bool scripting::on_entity_fall(const Entity& entity) {
const auto& script = entity.getScripting();
if (script.funcsset.on_fall) {
return process_entity_callback(script.env, "on_fall", nullptr);
for (auto& component : script.components) {
if (component->funcsset.on_fall) {
process_entity_callback(component->env, "on_fall", nullptr);
}
}
return true;
}
void scripting::on_trigger_enter(const Entity& entity, size_t index, entityid_t oid) {
const auto& script = entity.getScripting();
if (script.funcsset.on_trigger_enter) {
process_entity_callback(script.env, "on_trigger_enter", [index, oid](auto L) {
lua::pushinteger(L, index);
lua::pushinteger(L, oid);
return 2;
});
for (auto& component : script.components) {
if (component->funcsset.on_trigger_enter) {
process_entity_callback(component->env, "on_trigger_enter", [index, oid](auto L) {
lua::pushinteger(L, index);
lua::pushinteger(L, oid);
return 2;
});
}
}
}
void scripting::on_trigger_exit(const Entity& entity, size_t index, entityid_t oid) {
const auto& script = entity.getScripting();
if (script.funcsset.on_trigger_exit) {
process_entity_callback(script.env, "on_trigger_exit", [index, oid](auto L) {
lua::pushinteger(L, index);
lua::pushinteger(L, oid);
return 2;
});
for (auto& component : script.components) {
if (component->funcsset.on_trigger_exit) {
process_entity_callback(component->env, "on_trigger_exit", [index, oid](auto L) {
lua::pushinteger(L, index);
lua::pushinteger(L, oid);
return 2;
});
}
}
}
@@ -447,12 +472,12 @@ void scripting::load_item_script(const scriptenv& senv, const std::string& prefi
funcsset.on_block_break_by = register_event(env, "on_block_break_by", prefix+".blockbreakby");
}
void scripting::load_entity_component(const scriptenv& penv, const EntityDef& def, const fs::path& file) {
void scripting::load_entity_component(const scriptenv& penv, const std::string& name, const fs::path& file) {
auto L = lua::get_main_thread();
std::string src = files::read_string(file);
logger.info() << "script (component) " << file.u8string();
lua::loadbuffer(L, *penv, src, file.u8string());
lua::store_in(L, lua::CHUNKS_TABLE, def.scriptName);
lua::store_in(L, lua::CHUNKS_TABLE, name);
}
void scripting::load_world_script(const scriptenv& senv, const std::string& prefix, const fs::path& file) {