add block rotate
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@@ -178,7 +178,7 @@ int main() {
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if (status) return status;
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std::cout << "-- loading world" << std::endl;
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vec3 playerPosition = vec3(0,150,0);
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vec3 playerPosition = vec3(0,64,0);
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Camera* camera = new Camera(playerPosition, radians(90.0f));
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World* world = new World("world-1", "world/", 42);
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Player* player = new Player(playerPosition, 4.0f, camera);
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