refactor: LuaState replaced with lua_engine

This commit is contained in:
MihailRis
2024-06-11 13:18:30 +03:00
parent 0647bc6f90
commit 90bc86408b
22 changed files with 643 additions and 675 deletions
+74 -98
View File
@@ -7,8 +7,8 @@ inline const char* DEFAULT_CHANNEL = "regular";
inline int extract_channel_index(lua_State* L, int idx) {
const char* channel = DEFAULT_CHANNEL;
if (!lua_isnoneornil(L, idx)) {
channel = lua_tostring(L, idx);
if (!lua::isnoneornil(L, idx)) {
channel = lua::tostring(L, idx);
}
int index = audio::get_channel_index(channel);
if (index == 0) {
@@ -92,20 +92,19 @@ inline audio::speakerid_t play_stream(
/// channel: string = "regular",
/// loop: bool = false)
static int l_audio_play_stream(lua_State* L) {
lua_pushinteger(L, static_cast<lua_Integer>(
return lua::pushinteger(L, static_cast<lua_Integer>(
play_stream(
lua_tostring(L, 1),
lua::tostring(L, 1),
false,
lua_tonumber(L, 2),
lua_tonumber(L, 3),
lua_tonumber(L, 4),
lua_tonumber(L, 5),
lua_tonumber(L, 6),
lua_toboolean(L, 8),
lua::tonumber(L, 2),
lua::tonumber(L, 3),
lua::tonumber(L, 4),
lua::tonumber(L, 5),
lua::tonumber(L, 6),
lua::toboolean(L, 8),
extract_channel_index(L, 7)
)
));
return 1;
}
/// @brief audio.play_stream_2d(
@@ -115,18 +114,17 @@ static int l_audio_play_stream(lua_State* L) {
/// channel: string = "regular",
/// loop: bool = false)
static int l_audio_play_stream_2d(lua_State* L) {
lua_pushinteger(L, static_cast<lua_Integer>(
return lua::pushinteger(L, static_cast<lua_Integer>(
play_stream(
lua_tostring(L, 1),
lua::tostring(L, 1),
true,
0.0, 0.0, 0.0,
lua_tonumber(L, 2),
lua_tonumber(L, 3),
lua_toboolean(L, 5),
lua::tonumber(L, 2),
lua::tonumber(L, 3),
lua::toboolean(L, 5),
extract_channel_index(L, 4)
)
));
return 1;
}
/// @brief audio.play_sound(
@@ -139,20 +137,19 @@ static int l_audio_play_stream_2d(lua_State* L) {
/// channel: string = "regular",
/// loop: bool = false)
static int l_audio_play_sound(lua_State* L) {
lua_pushinteger(L, static_cast<lua_Integer>(
return lua::pushinteger(L, static_cast<lua_Integer>(
play_sound(
lua_tostring(L, 1),
lua::tostring(L, 1),
false,
lua_tonumber(L, 2),
lua_tonumber(L, 3),
lua_tonumber(L, 4),
lua_tonumber(L, 5),
lua_tonumber(L, 6),
lua_toboolean(L, 8),
lua::tonumber(L, 2),
lua::tonumber(L, 3),
lua::tonumber(L, 4),
lua::tonumber(L, 5),
lua::tonumber(L, 6),
lua::toboolean(L, 8),
extract_channel_index(L, 7)
)
));
return 1;
}
/// @brief audio.play_sound_2d(
@@ -162,23 +159,22 @@ static int l_audio_play_sound(lua_State* L) {
/// channel: string = "regular",
/// loop: bool = false)
static int l_audio_play_sound_2d(lua_State* L) {
lua_pushinteger(L, static_cast<lua_Integer>(
return lua::pushinteger(L, static_cast<lua_Integer>(
play_sound(
lua_tostring(L, 1),
lua::tostring(L, 1),
true,
0.0, 0.0, 0.0,
lua_tonumber(L, 2),
lua_tonumber(L, 3),
lua_toboolean(L, 5),
lua::tonumber(L, 2),
lua::tonumber(L, 3),
lua::toboolean(L, 5),
extract_channel_index(L, 4)
)
));
return 1;
}
/// @brief audio.stop(speakerid: integer) -> nil
static int l_audio_stop(lua_State* L) {
auto speaker = audio::get_speaker(lua_tointeger(L, 1));
auto speaker = audio::get_speaker(lua::tointeger(L, 1));
if (speaker != nullptr) {
speaker->stop();
}
@@ -187,7 +183,7 @@ static int l_audio_stop(lua_State* L) {
/// @brief audio.pause(speakerid: integer) -> nil
static int l_audio_pause(lua_State* L) {
auto speaker = audio::get_speaker(lua_tointeger(L, 1));
auto speaker = audio::get_speaker(lua::tointeger(L, 1));
if (speaker != nullptr) {
speaker->pause();
}
@@ -196,7 +192,7 @@ static int l_audio_pause(lua_State* L) {
/// @brief audio.resume(speakerid: integer) -> nil
static int l_audio_resume(lua_State* L) {
auto speaker = audio::get_speaker(lua_tointeger(L, 1));
auto speaker = audio::get_speaker(lua::tointeger(L, 1));
if (speaker != nullptr && speaker->isPaused()) {
speaker->play();
}
@@ -205,48 +201,47 @@ static int l_audio_resume(lua_State* L) {
/// @brief audio.set_loop(speakerid: integer, value: bool) -> nil
static int l_audio_set_loop(lua_State* L) {
auto speaker = audio::get_speaker(lua_tointeger(L, 1));
auto speaker = audio::get_speaker(lua::tointeger(L, 1));
if (speaker != nullptr) {
bool value = lua_toboolean(L, 2);
speaker->setLoop(value);
speaker->setLoop(lua::toboolean(L, 2));
}
return 0;
}
/// @brief audio.set_volume(speakerid: integer, value: number) -> nil
static int l_audio_set_volume(lua_State* L) {
auto speaker = audio::get_speaker(lua_tointeger(L, 1));
auto speaker = audio::get_speaker(lua::tointeger(L, 1));
if (speaker != nullptr) {
speaker->setVolume(static_cast<float>(lua_tonumber(L, 2)));
speaker->setVolume(static_cast<float>(lua::tonumber(L, 2)));
}
return 0;
}
/// @brief audio.set_pitch(speakerid: integer, value: number) -> nil
static int l_audio_set_pitch(lua_State* L) {
auto speaker = audio::get_speaker(lua_tointeger(L, 1));
auto speaker = audio::get_speaker(lua::tointeger(L, 1));
if (speaker != nullptr) {
speaker->setPitch(static_cast<float>(lua_tonumber(L, 2)));
speaker->setPitch(static_cast<float>(lua::tonumber(L, 2)));
}
return 0;
}
/// @brief audio.set_time(speakerid: integer, value: number) -> nil
static int l_audio_set_time(lua_State* L) {
auto speaker = audio::get_speaker(lua_tointeger(L, 1));
auto speaker = audio::get_speaker(lua::tointeger(L, 1));
if (speaker != nullptr) {
speaker->setTime(static_cast<audio::duration_t>(lua_tonumber(L, 2)));
speaker->setTime(static_cast<audio::duration_t>(lua::tonumber(L, 2)));
}
return 0;
}
/// @brief audio.set_position(speakerid: integer, x: number, y: number, z: number) -> nil
static int l_audio_set_position(lua_State* L) {
auto speaker = audio::get_speaker(lua_tointeger(L, 1));
auto speaker = audio::get_speaker(lua::tointeger(L, 1));
if (speaker != nullptr) {
auto x = lua_tonumber(L, 2);
auto y = lua_tonumber(L, 3);
auto z = lua_tonumber(L, 4);
auto x = lua::tonumber(L, 2);
auto y = lua::tonumber(L, 3);
auto z = lua::tonumber(L, 4);
speaker->setPosition(glm::vec3(
static_cast<float>(x),
static_cast<float>(y),
@@ -258,11 +253,11 @@ static int l_audio_set_position(lua_State* L) {
/// @brief audio.set_velocity(speakerid: integer, x: number, y: number, z: number) -> nil
static int l_audio_set_velocity(lua_State* L) {
auto speaker = audio::get_speaker(lua_tointeger(L, 1));
auto speaker = audio::get_speaker(lua::tointeger(L, 1));
if (speaker != nullptr) {
auto x = lua_tonumber(L, 2);
auto y = lua_tonumber(L, 3);
auto z = lua_tonumber(L, 4);
auto x = lua::tonumber(L, 2);
auto y = lua::tonumber(L, 3);
auto z = lua::tonumber(L, 4);
speaker->setVelocity(glm::vec3(
static_cast<float>(x),
static_cast<float>(y),
@@ -274,112 +269,93 @@ static int l_audio_set_velocity(lua_State* L) {
/// @brief audio.is_playing(speakerid: integer) -> bool
static int l_audio_is_playing(lua_State* L) {
auto speaker = audio::get_speaker(lua_tointeger(L, 1));
auto speaker = audio::get_speaker(lua::tointeger(L, 1));
if (speaker != nullptr) {
lua_pushboolean(L, speaker->isPlaying());
return 1;
return lua::pushboolean(L, speaker->isPlaying());
}
lua_pushboolean(L, false);
return 1;
return lua::pushboolean(L, false);
}
/// @brief audio.is_paused(speakerid: integer) -> bool
static int l_audio_is_paused(lua_State* L) {
auto speaker = audio::get_speaker(lua_tointeger(L, 1));
auto speaker = audio::get_speaker(lua::tointeger(L, 1));
if (speaker != nullptr) {
lua_pushboolean(L, speaker->isPaused());
return 1;
return lua::pushboolean(L, speaker->isPaused());
}
lua_pushboolean(L, false);
return 1;
return lua::pushboolean(L, false);
}
/// @brief audio.is_loop(speakerid: integer) -> bool
static int l_audio_is_loop(lua_State* L) {
auto speaker = audio::get_speaker(lua_tointeger(L, 1));
auto speaker = audio::get_speaker(lua::tointeger(L, 1));
if (speaker != nullptr) {
lua_pushboolean(L, speaker->isLoop());
return 1;
return lua::pushboolean(L, speaker->isLoop());
}
lua_pushboolean(L, false);
return 1;
return lua::pushboolean(L, false);
}
/// @brief audio.get_volume(speakerid: integer) -> number
static int l_audio_get_volume(lua_State* L) {
auto speaker = audio::get_speaker(lua_tointeger(L, 1));
auto speaker = audio::get_speaker(lua::tointeger(L, 1));
if (speaker != nullptr) {
lua_pushnumber(L, speaker->getVolume());
return 1;
return lua::pushnumber(L, speaker->getVolume());
}
lua_pushnumber(L, 0.0);
return 1;
return lua::pushnumber(L, 0.0);
}
/// @brief audio.get_pitch(speakerid: integer) -> number
static int l_audio_get_pitch(lua_State* L) {
auto speaker = audio::get_speaker(lua_tointeger(L, 1));
auto speaker = audio::get_speaker(lua::tointeger(L, 1));
if (speaker != nullptr) {
lua_pushnumber(L, speaker->getPitch());
return 1;
return lua::pushnumber(L, speaker->getPitch());
}
lua_pushnumber(L, 1.0);
return 1;
return lua::pushnumber(L, 1.0);
}
/// @brief audio.get_time(speakerid: integer) -> number
static int l_audio_get_time(lua_State* L) {
auto speaker = audio::get_speaker(lua_tointeger(L, 1));
auto speaker = audio::get_speaker(lua::tointeger(L, 1));
if (speaker != nullptr) {
lua_pushnumber(L, speaker->getTime());
return 1;
return lua::pushnumber(L, speaker->getTime());
}
lua_pushnumber(L, 0.0);
return 1;
return lua::pushnumber(L, 0.0);
}
/// @brief audio.get_duration(speakerid: integer) -> number
static int l_audio_get_duration(lua_State* L) {
auto speaker = audio::get_speaker(lua_tointeger(L, 1));
auto speaker = audio::get_speaker(lua::tointeger(L, 1));
if (speaker != nullptr) {
lua_pushnumber(L, speaker->getDuration());
return 1;
return lua::pushnumber(L, speaker->getDuration());
}
lua_pushnumber(L, 0.0);
return 1;
return lua::pushnumber(L, 0.0);
}
/// @brief audio.get_position(speakerid: integer) -> number, number, number
static int l_audio_get_position(lua_State* L) {
auto speaker = audio::get_speaker(lua_tointeger(L, 1));
auto speaker = audio::get_speaker(lua::tointeger(L, 1));
if (speaker != nullptr) {
lua::pushvec3(L, speaker->getPosition());
return 1;
return lua::pushvec3(L, speaker->getPosition());
}
return 0;
}
/// @brief audio.get_velocity(speakerid: integer) -> number, number, number
static int l_audio_get_velocity(lua_State* L) {
auto speaker = audio::get_speaker(lua_tointeger(L, 1));
auto speaker = audio::get_speaker(lua::tointeger(L, 1));
if (speaker != nullptr) {
auto vec = speaker->getVelocity();
lua::pushvec3(L, vec);
return 1;
return lua::pushvec3(L, speaker->getVelocity());
}
return 0;
}
// @brief audio.count_speakers() -> integer
static int l_audio_count_speakers(lua_State* L) {
lua_pushinteger(L, audio::count_speakers());
return 1;
return lua::pushinteger(L, audio::count_speakers());
}
// @brief audio.count_streams() -> integer
static int l_audio_count_streams(lua_State* L) {
lua_pushinteger(L, audio::count_streams());
return 1;
return lua::pushinteger(L, audio::count_streams());
}
const luaL_Reg audiolib [] = {