refactor: LuaState replaced with lua_engine
This commit is contained in:
@@ -9,9 +9,11 @@
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#include "../../../content/Content.hpp"
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#include "../../../logic/BlocksController.hpp"
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using namespace scripting;
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static Block* require_block(lua_State* L) {
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auto indices = scripting::content->getIndices();
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lua_Integer id = lua_tointeger(L, 1);
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auto indices = content->getIndices();
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auto id = lua::tointeger(L, 1);
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if (static_cast<size_t>(id) >= indices->countBlockDefs()) {
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return nullptr;
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}
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@@ -20,44 +22,38 @@ static Block* require_block(lua_State* L) {
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static int l_name(lua_State* L) {
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if (auto def = require_block(L)) {
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lua_pushstring(L, def->name.c_str());
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return 1;
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return lua::pushstring(L, def->name);
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}
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return 0;
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}
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static int l_material(lua_State* L) {
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if (auto def = require_block(L)) {
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lua_pushstring(L, def->material.c_str());
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return 1;
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return lua::pushstring(L, def->material);
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}
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return 0;
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}
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static int l_is_solid_at(lua_State* L) {
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lua_Integer x = lua_tointeger(L, 1);
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lua_Integer y = lua_tointeger(L, 2);
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lua_Integer z = lua_tointeger(L, 3);
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auto x = lua::tointeger(L, 1);
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auto y = lua::tointeger(L, 2);
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auto z = lua::tointeger(L, 3);
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lua_pushboolean(L, scripting::level->chunks->isSolidBlock(x, y, z));
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return 1;
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return lua::pushboolean(L, level->chunks->isSolidBlock(x, y, z));
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}
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static int l_count(lua_State* L) {
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lua_pushinteger(L, scripting::indices->countBlockDefs());
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return 1;
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return lua::pushinteger(L, indices->countBlockDefs());
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}
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static int l_index(lua_State* L) {
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std::string name = lua_tostring(L, 1);
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lua_pushinteger(L, scripting::content->requireBlock(name).rt.id);
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return 1;
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auto name = lua::require_string(L, 1);
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return lua::pushinteger(L, content->requireBlock(name).rt.id);
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}
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static int l_is_extended(lua_State* L) {
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if (auto def = require_block(L)) {
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lua_pushboolean(L, def->rt.extended);
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return 1;
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return lua::pushboolean(L, def->rt.extended);
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}
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return 0;
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}
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@@ -70,65 +66,61 @@ static int l_get_size(lua_State* L) {
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}
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static int l_is_segment(lua_State* L) {
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lua_Integer x = lua_tointeger(L, 1);
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lua_Integer y = lua_tointeger(L, 2);
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lua_Integer z = lua_tointeger(L, 3);
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auto vox = scripting::level->chunks->get(x, y, z);
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lua_pushboolean(L, vox->state.segment);
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return 1;
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auto x = lua::tointeger(L, 1);
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auto y = lua::tointeger(L, 2);
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auto z = lua::tointeger(L, 3);
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auto vox = level->chunks->get(x, y, z);
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return lua::pushboolean(L, vox->state.segment);
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}
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static int l_seek_origin(lua_State* L) {
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lua_Integer x = lua_tointeger(L, 1);
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lua_Integer y = lua_tointeger(L, 2);
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lua_Integer z = lua_tointeger(L, 3);
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auto vox = scripting::level->chunks->get(x, y, z);
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auto def = scripting::indices->getBlockDef(vox->id);
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return lua::pushivec3(L, scripting::level->chunks->seekOrigin({x, y, z}, def, vox->state));
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auto x = lua::tointeger(L, 1);
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auto y = lua::tointeger(L, 2);
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auto z = lua::tointeger(L, 3);
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auto vox = level->chunks->get(x, y, z);
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auto def = indices->getBlockDef(vox->id);
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return lua::pushivec3(L, level->chunks->seekOrigin({x, y, z}, def, vox->state));
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}
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static int l_set(lua_State* L) {
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lua_Integer x = lua_tointeger(L, 1);
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lua_Integer y = lua_tointeger(L, 2);
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lua_Integer z = lua_tointeger(L, 3);
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lua_Integer id = lua_tointeger(L, 4);
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lua_Integer state = lua_tointeger(L, 5);
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bool noupdate = lua_toboolean(L, 6);
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if (static_cast<size_t>(id) >= scripting::indices->countBlockDefs()) {
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auto x = lua::tointeger(L, 1);
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auto y = lua::tointeger(L, 2);
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auto z = lua::tointeger(L, 3);
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auto id = lua::tointeger(L, 4);
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auto state = lua::tointeger(L, 5);
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bool noupdate = lua::toboolean(L, 6);
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if (static_cast<size_t>(id) >= indices->countBlockDefs()) {
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return 0;
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}
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if (!scripting::level->chunks->get(x, y, z)) {
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if (!level->chunks->get(x, y, z)) {
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return 0;
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}
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scripting::level->chunks->set(x, y, z, id, int2blockstate(state));
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scripting::level->lighting->onBlockSet(x,y,z, id);
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level->chunks->set(x, y, z, id, int2blockstate(state));
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level->lighting->onBlockSet(x,y,z, id);
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if (!noupdate) {
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scripting::blocks->updateSides(x, y, z);
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blocks->updateSides(x, y, z);
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}
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return 0;
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}
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static int l_get(lua_State* L) {
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lua_Integer x = lua_tointeger(L, 1);
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lua_Integer y = lua_tointeger(L, 2);
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lua_Integer z = lua_tointeger(L, 3);
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voxel* vox = scripting::level->chunks->get(x, y, z);
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auto x = lua::tointeger(L, 1);
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auto y = lua::tointeger(L, 2);
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auto z = lua::tointeger(L, 3);
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auto vox = level->chunks->get(x, y, z);
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int id = vox == nullptr ? -1 : vox->id;
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lua_pushinteger(L, id);
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return 1;
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return lua::pushinteger(L, id);
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}
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static int l_get_x(lua_State* L) {
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lua_Integer x = lua_tointeger(L, 1);
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lua_Integer y = lua_tointeger(L, 2);
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lua_Integer z = lua_tointeger(L, 3);
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voxel* vox = scripting::level->chunks->get(x, y, z);
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auto x = lua::tointeger(L, 1);
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auto y = lua::tointeger(L, 2);
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auto z = lua::tointeger(L, 3);
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auto vox = level->chunks->get(x, y, z);
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if (vox == nullptr) {
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return lua::pushivec3(L, 1, 0, 0);
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}
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auto def = scripting::level->content->getIndices()->getBlockDef(vox->id);
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auto def = level->content->getIndices()->getBlockDef(vox->id);
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if (!def->rotatable) {
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return lua::pushivec3(L, 1, 0, 0);
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} else {
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@@ -138,14 +130,14 @@ static int l_get_x(lua_State* L) {
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}
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static int l_get_y(lua_State* L) {
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lua_Integer x = lua_tointeger(L, 1);
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lua_Integer y = lua_tointeger(L, 2);
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lua_Integer z = lua_tointeger(L, 3);
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voxel* vox = scripting::level->chunks->get(x, y, z);
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auto x = lua::tointeger(L, 1);
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auto y = lua::tointeger(L, 2);
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auto z = lua::tointeger(L, 3);
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auto vox = level->chunks->get(x, y, z);
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if (vox == nullptr) {
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return lua::pushivec3(L, 0, 1, 0);
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}
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auto def = scripting::level->content->getIndices()->getBlockDef(vox->id);
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auto def = level->content->getIndices()->getBlockDef(vox->id);
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if (!def->rotatable) {
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return lua::pushivec3(L, 0, 1, 0);
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} else {
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@@ -155,14 +147,14 @@ static int l_get_y(lua_State* L) {
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}
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static int l_get_z(lua_State* L) {
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lua_Integer x = lua_tointeger(L, 1);
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lua_Integer y = lua_tointeger(L, 2);
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lua_Integer z = lua_tointeger(L, 3);
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voxel* vox = scripting::level->chunks->get(x, y, z);
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auto x = lua::tointeger(L, 1);
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auto y = lua::tointeger(L, 2);
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auto z = lua::tointeger(L, 3);
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auto vox = level->chunks->get(x, y, z);
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if (vox == nullptr) {
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return lua::pushivec3(L, 0, 0, 1);
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}
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auto def = scripting::level->content->getIndices()->getBlockDef(vox->id);
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auto def = level->content->getIndices()->getBlockDef(vox->id);
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if (!def->rotatable) {
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return lua::pushivec3(L, 0, 0, 1);
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} else {
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@@ -172,83 +164,79 @@ static int l_get_z(lua_State* L) {
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}
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static int l_get_rotation(lua_State* L) {
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lua_Integer x = lua_tointeger(L, 1);
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lua_Integer y = lua_tointeger(L, 2);
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lua_Integer z = lua_tointeger(L, 3);
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voxel* vox = scripting::level->chunks->get(x, y, z);
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auto x = lua::tointeger(L, 1);
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auto y = lua::tointeger(L, 2);
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auto z = lua::tointeger(L, 3);
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voxel* vox = level->chunks->get(x, y, z);
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int rotation = vox == nullptr ? 0 : vox->state.rotation;
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lua_pushinteger(L, rotation);
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return 1;
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return lua::pushinteger(L, rotation);
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}
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static int l_set_rotation(lua_State* L) {
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lua_Integer x = lua_tointeger(L, 1);
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lua_Integer y = lua_tointeger(L, 2);
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lua_Integer z = lua_tointeger(L, 3);
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lua_Integer value = lua_tointeger(L, 4);
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scripting::level->chunks->setRotation(x, y, z, value);
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auto x = lua::tointeger(L, 1);
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auto y = lua::tointeger(L, 2);
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auto z = lua::tointeger(L, 3);
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auto value = lua::tointeger(L, 4);
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level->chunks->setRotation(x, y, z, value);
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return 0;
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}
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static int l_get_states(lua_State* L) {
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lua_Integer x = lua_tointeger(L, 1);
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lua_Integer y = lua_tointeger(L, 2);
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lua_Integer z = lua_tointeger(L, 3);
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voxel* vox = scripting::level->chunks->get(x, y, z);
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auto x = lua::tointeger(L, 1);
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auto y = lua::tointeger(L, 2);
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auto z = lua::tointeger(L, 3);
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auto vox = level->chunks->get(x, y, z);
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int states = vox == nullptr ? 0 : blockstate2int(vox->state);
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lua_pushinteger(L, states);
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return 1;
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return lua::pushinteger(L, states);
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}
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static int l_set_states(lua_State* L) {
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lua_Integer x = lua_tointeger(L, 1);
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lua_Integer y = lua_tointeger(L, 2);
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lua_Integer z = lua_tointeger(L, 3);
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lua_Integer states = lua_tointeger(L, 4);
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auto x = lua::tointeger(L, 1);
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auto y = lua::tointeger(L, 2);
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auto z = lua::tointeger(L, 3);
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auto states = lua::tointeger(L, 4);
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Chunk* chunk = scripting::level->chunks->getChunkByVoxel(x, y, z);
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auto chunk = level->chunks->getChunkByVoxel(x, y, z);
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if (chunk == nullptr) {
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return 0;
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}
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voxel* vox = scripting::level->chunks->get(x, y, z);
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auto vox = level->chunks->get(x, y, z);
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vox->state = int2blockstate(states);
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chunk->setModifiedAndUnsaved();
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return 0;
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}
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static int l_get_user_bits(lua_State* L) {
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lua_Integer x = lua_tointeger(L, 1);
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lua_Integer y = lua_tointeger(L, 2);
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lua_Integer z = lua_tointeger(L, 3);
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lua_Integer offset = lua_tointeger(L, 4) + VOXEL_USER_BITS_OFFSET;
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lua_Integer bits = lua_tointeger(L, 5);
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auto x = lua::tointeger(L, 1);
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auto y = lua::tointeger(L, 2);
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auto z = lua::tointeger(L, 3);
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auto offset = lua::tointeger(L, 4) + VOXEL_USER_BITS_OFFSET;
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auto bits = lua::tointeger(L, 5);
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voxel* vox = scripting::level->chunks->get(x, y, z);
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auto vox = level->chunks->get(x, y, z);
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if (vox == nullptr) {
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lua_pushinteger(L, 0);
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return 1;
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return lua::pushinteger(L, 0);
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}
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uint mask = ((1 << bits) - 1) << offset;
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uint data = (blockstate2int(vox->state) & mask) >> offset;
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lua_pushinteger(L, data);
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return 1;
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return lua::pushinteger(L, data);
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}
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static int l_set_user_bits(lua_State* L) {
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lua_Integer x = lua_tointeger(L, 1);
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lua_Integer y = lua_tointeger(L, 2);
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lua_Integer z = lua_tointeger(L, 3);
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lua_Integer offset = lua_tointeger(L, 4);
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lua_Integer bits = lua_tointeger(L, 5);
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auto x = lua::tointeger(L, 1);
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auto y = lua::tointeger(L, 2);
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auto z = lua::tointeger(L, 3);
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auto offset = lua::tointeger(L, 4);
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auto bits = lua::tointeger(L, 5);
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size_t mask = ((1 << bits) - 1) << offset;
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lua_Integer value = (lua_tointeger(L, 6) << offset) & mask;
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auto value = (lua::tointeger(L, 6) << offset) & mask;
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Chunk* chunk = scripting::level->chunks->getChunkByVoxel(x, y, z);
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auto chunk = level->chunks->getChunkByVoxel(x, y, z);
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if (chunk == nullptr) {
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return 0;
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}
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voxel* vox = scripting::level->chunks->get(x, y, z);
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auto vox = level->chunks->get(x, y, z);
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if (vox == nullptr) {
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return 0;
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}
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@@ -258,18 +246,15 @@ static int l_set_user_bits(lua_State* L) {
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}
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static int l_is_replaceable_at(lua_State* L) {
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lua_Integer x = lua_tointeger(L, 1);
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lua_Integer y = lua_tointeger(L, 2);
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lua_Integer z = lua_tointeger(L, 3);
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lua_pushboolean(L, scripting::level->chunks->isReplaceableBlock(x, y, z));
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return 1;
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auto x = lua::tointeger(L, 1);
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auto y = lua::tointeger(L, 2);
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auto z = lua::tointeger(L, 3);
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return lua::pushboolean(L, level->chunks->isReplaceableBlock(x, y, z));
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}
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static int l_caption(lua_State* L) {
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if (auto def = require_block(L)) {
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lua_pushstring(L, def->caption.c_str());
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return 1;
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return lua::pushstring(L, def->caption);
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}
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return 0;
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}
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