refactor: LuaState replaced with lua_engine
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@@ -69,7 +69,7 @@ static int l_player_set_rot(lua_State* L) {
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lua_Number x = lua::tonumber(L, 2);
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lua_Number y = lua::tonumber(L, 3);
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lua_Number z = cam.z;
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if (lua_isnumber(L, 4)) {
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if (lua::isnumber(L, 4)) {
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z = lua::tonumber(L, 4);
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}
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cam.x = x;
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