refactor: LuaState replaced with lua_engine
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@@ -1,5 +1,7 @@
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#include "scripting.hpp"
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#include "lua/lua_engine.hpp"
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#include "../../content/ContentPack.hpp"
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#include "../../debug/Logger.hpp"
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#include "../../engine.hpp"
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@@ -16,22 +18,15 @@
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#include "../../util/timeutil.hpp"
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#include "../../voxels/Block.hpp"
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#include "../../world/Level.hpp"
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#include "lua/LuaState.hpp"
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#include "lua/lua_util.hpp"
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#include <iostream>
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#include <stdexcept>
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using namespace scripting;
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namespace scripting {
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extern lua::LuaState* state;
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}
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static debug::Logger logger("scripting");
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Engine* scripting::engine = nullptr;
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lua::LuaState* scripting::state = nullptr;
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Level* scripting::level = nullptr;
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const Content* scripting::content = nullptr;
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const ContentIndices* scripting::indices = nullptr;
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@@ -43,13 +38,12 @@ static void load_script(const fs::path& name) {
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fs::path file = paths->getResources()/fs::path("scripts")/name;
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std::string src = files::read_string(file);
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lua::execute(state->getMainThread(), 0, src, file.u8string());
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lua::execute(lua::get_main_thread(), 0, src, file.u8string());
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}
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void scripting::initialize(Engine* engine) {
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scripting::engine = engine;
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state = new lua::LuaState();
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lua::initialize();
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load_script(fs::path("stdlib.lua"));
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load_script(fs::path("stdcmd.lua"));
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@@ -60,7 +54,7 @@ scriptenv scripting::get_root_environment() {
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}
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scriptenv scripting::create_pack_environment(const ContentPack& pack) {
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auto L = state->getMainThread();
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auto L = lua::get_main_thread();
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int id = lua::createEnvironment(L, 0);
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lua::pushenv(L, id);
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lua::pushvalue(L, -1);
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@@ -75,7 +69,7 @@ scriptenv scripting::create_pack_environment(const ContentPack& pack) {
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}
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scriptenv scripting::create_doc_environment(const scriptenv& parent, const std::string& name) {
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auto L = state->getMainThread();
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auto L = lua::get_main_thread();
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int id = lua::createEnvironment(L, *parent);
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lua::pushenv(L, id);
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lua::pushvalue(L, -1);
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@@ -100,7 +94,7 @@ scriptenv scripting::create_doc_environment(const scriptenv& parent, const std::
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}
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void scripting::process_post_runnables() {
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auto L = state->getMainThread();
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auto L = lua::get_main_thread();
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if (lua::getglobal(L, "__process_post_runnables")) {
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lua::call_nothrow(L, 0);
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}
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@@ -114,30 +108,30 @@ void scripting::on_world_load(LevelController* controller) {
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scripting::controller = controller;
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load_script("world.lua");
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auto L = state->getMainThread();
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auto L = lua::get_main_thread();
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for (auto& pack : scripting::engine->getContentPacks()) {
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state->emitEvent(L, pack.id + ".worldopen");
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lua::emit_event(L, pack.id + ".worldopen");
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}
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}
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void scripting::on_world_tick() {
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auto L = state->getMainThread();
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auto L = lua::get_main_thread();
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for (auto& pack : scripting::engine->getContentPacks()) {
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state->emitEvent(L, pack.id + ".worldtick");
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lua::emit_event(L, pack.id + ".worldtick");
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}
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}
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void scripting::on_world_save() {
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auto L = state->getMainThread();
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auto L = lua::get_main_thread();
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for (auto& pack : scripting::engine->getContentPacks()) {
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state->emitEvent(L, pack.id + ".worldsave");
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lua::emit_event(L, pack.id + ".worldsave");
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}
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}
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void scripting::on_world_quit() {
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auto L = state->getMainThread();
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auto L = lua::get_main_thread();
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for (auto& pack : scripting::engine->getContentPacks()) {
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state->emitEvent(L, pack.id + ".worldquit");
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lua::emit_event(L, pack.id + ".worldquit");
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}
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lua::getglobal(L, "pack");
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@@ -160,28 +154,28 @@ void scripting::on_world_quit() {
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void scripting::on_blocks_tick(const Block* block, int tps) {
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std::string name = block->name + ".blockstick";
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state->emitEvent(state->getMainThread(), name, [tps] (lua_State* L) {
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lua::emit_event(lua::get_main_thread(), name, [tps] (lua_State* L) {
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return lua::pushinteger(L, tps);
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});
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}
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void scripting::update_block(const Block* block, int x, int y, int z) {
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std::string name = block->name + ".update";
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state->emitEvent(state->getMainThread(), name, [x, y, z] (lua_State* L) {
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lua::emit_event(lua::get_main_thread(), name, [x, y, z] (lua_State* L) {
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return lua::pushivec3(L, x, y, z);
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});
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}
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void scripting::random_update_block(const Block* block, int x, int y, int z) {
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std::string name = block->name + ".randupdate";
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state->emitEvent(state->getMainThread(), name, [x, y, z] (lua_State* L) {
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lua::emit_event(lua::get_main_thread(), name, [x, y, z] (lua_State* L) {
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return lua::pushivec3(L, x, y, z);
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});
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}
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void scripting::on_block_placed(Player* player, const Block* block, int x, int y, int z) {
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std::string name = block->name + ".placed";
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state->emitEvent(state->getMainThread(), name, [x, y, z, player] (lua_State* L) {
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lua::emit_event(lua::get_main_thread(), name, [x, y, z, player] (lua_State* L) {
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lua::pushivec3(L, x, y, z);
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lua::pushinteger(L, player->getId());
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return 4;
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@@ -190,7 +184,7 @@ void scripting::on_block_placed(Player* player, const Block* block, int x, int y
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void scripting::on_block_broken(Player* player, const Block* block, int x, int y, int z) {
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std::string name = block->name + ".broken";
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state->emitEvent(state->getMainThread(), name, [x, y, z, player] (lua_State* L) {
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lua::emit_event(lua::get_main_thread(), name, [x, y, z, player] (lua_State* L) {
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lua::pushivec3(L, x, y, z);
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lua::pushinteger(L, player->getId());
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return 4;
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@@ -199,7 +193,7 @@ void scripting::on_block_broken(Player* player, const Block* block, int x, int y
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bool scripting::on_block_interact(Player* player, const Block* block, glm::ivec3 pos) {
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std::string name = block->name + ".interact";
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return state->emitEvent(state->getMainThread(), name, [pos, player] (lua_State* L) {
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return lua::emit_event(lua::get_main_thread(), name, [pos, player] (lua_State* L) {
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lua::pushivec3(L, pos.x, pos.y, pos.z);
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lua::pushinteger(L, player->getId());
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return 4;
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@@ -208,14 +202,14 @@ bool scripting::on_block_interact(Player* player, const Block* block, glm::ivec3
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bool scripting::on_item_use(Player* player, const ItemDef* item) {
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std::string name = item->name + ".use";
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return state->emitEvent(state->getMainThread(), name, [player] (lua_State* L) {
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return lua::emit_event(lua::get_main_thread(), name, [player] (lua_State* L) {
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return lua::pushinteger(L, player->getId());
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});
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}
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bool scripting::on_item_use_on_block(Player* player, const ItemDef* item, int x, int y, int z) {
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std::string name = item->name + ".useon";
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return state->emitEvent(state->getMainThread(), name, [x, y, z, player] (lua_State* L) {
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return lua::emit_event(lua::get_main_thread(), name, [x, y, z, player] (lua_State* L) {
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lua::pushivec3(L, x, y, z);
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lua::pushinteger(L, player->getId());
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return 4;
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@@ -224,7 +218,7 @@ bool scripting::on_item_use_on_block(Player* player, const ItemDef* item, int x,
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bool scripting::on_item_break_block(Player* player, const ItemDef* item, int x, int y, int z) {
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std::string name = item->name + ".blockbreakby";
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return state->emitEvent(state->getMainThread(), name, [x, y, z, player] (lua_State* L) {
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return lua::emit_event(lua::get_main_thread(), name, [x, y, z, player] (lua_State* L) {
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lua::pushivec3(L, x, y, z);
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lua::pushinteger(L, player->getId());
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return 4;
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@@ -237,7 +231,7 @@ void scripting::on_ui_open(
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) {
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auto argsptr = std::make_shared<std::vector<dynamic::Value>>(std::move(args));
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std::string name = layout->getId() + ".open";
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state->emitEvent(state->getMainThread(), name, [=] (lua_State* L) {
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lua::emit_event(lua::get_main_thread(), name, [=] (lua_State* L) {
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for (const auto& value : *argsptr) {
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lua::pushvalue(L, value);
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}
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@@ -247,7 +241,7 @@ void scripting::on_ui_open(
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void scripting::on_ui_progress(UiDocument* layout, int workDone, int workTotal) {
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std::string name = layout->getId() + ".progress";
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state->emitEvent(state->getMainThread(), name, [=] (lua_State* L) {
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lua::emit_event(lua::get_main_thread(), name, [=] (lua_State* L) {
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lua::pushinteger(L, workDone);
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lua::pushinteger(L, workTotal);
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return 2;
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@@ -256,13 +250,13 @@ void scripting::on_ui_progress(UiDocument* layout, int workDone, int workTotal)
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void scripting::on_ui_close(UiDocument* layout, Inventory* inventory) {
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std::string name = layout->getId() + ".close";
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state->emitEvent(state->getMainThread(), name, [inventory] (lua_State* L) {
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lua::emit_event(lua::get_main_thread(), name, [inventory] (lua_State* L) {
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return lua::pushinteger(L, inventory ? inventory->getId() : 0);
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});
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}
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bool scripting::register_event(int env, const std::string& name, const std::string& id) {
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auto L = state->getMainThread();
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auto L = lua::get_main_thread();
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if (lua::pushenv(L, env) == 0) {
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lua::pushglobals(L);
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}
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@@ -287,7 +281,7 @@ void scripting::load_block_script(const scriptenv& senv, const std::string& pref
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int env = *senv;
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std::string src = files::read_string(file);
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logger.info() << "script (block) " << file.u8string();
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lua::execute(state->getMainThread(), env, src, file.u8string());
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lua::execute(lua::get_main_thread(), env, src, file.u8string());
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funcsset.init = register_event(env, "init", prefix+".init");
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funcsset.update = register_event(env, "on_update", prefix+".update");
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funcsset.randupdate = register_event(env, "on_random_update", prefix+".randupdate");
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@@ -301,7 +295,7 @@ void scripting::load_item_script(const scriptenv& senv, const std::string& prefi
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int env = *senv;
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std::string src = files::read_string(file);
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logger.info() << "script (item) " << file.u8string();
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lua::execute(state->getMainThread(), env, src, file.u8string());
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lua::execute(lua::get_main_thread(), env, src, file.u8string());
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funcsset.init = register_event(env, "init", prefix+".init");
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funcsset.on_use = register_event(env, "on_use", prefix+".use");
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@@ -314,7 +308,7 @@ void scripting::load_world_script(const scriptenv& senv, const std::string& pref
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std::string src = files::read_string(file);
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logger.info() << "loading world script for " << prefix;
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lua::execute(state->getMainThread(), env, src, file.u8string());
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lua::execute(lua::get_main_thread(), env, src, file.u8string());
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register_event(env, "init", prefix+".init");
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register_event(env, "on_world_open", prefix+".worldopen");
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@@ -329,16 +323,14 @@ void scripting::load_layout_script(const scriptenv& senv, const std::string& pre
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std::string src = files::read_string(file);
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logger.info() << "loading script " << file.u8string();
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lua::execute(state->getMainThread(), env, src, file.u8string());
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lua::execute(lua::get_main_thread(), env, src, file.u8string());
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script.onopen = register_event(env, "on_open", prefix+".open");
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script.onprogress = register_event(env, "on_progress", prefix+".progress");
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script.onclose = register_event(env, "on_close", prefix+".close");
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}
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void scripting::close() {
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delete state;
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state = nullptr;
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lua::finalize();
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content = nullptr;
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indices = nullptr;
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level = nullptr;
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